The World Building Livestream is up on YouTube: https://t.co/XCowzIYPsC. Tune in for in-depth information about World Partition and how it changes the way to create open worlds in #UE5.
Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one.
We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help shape it into something even more powerful, together: https://t.co/zplVMjkRof
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.
Hope it helps, enjoy the reading and don't hesitate to share!
https://t.co/g0SJFxAkYh
I did a project on making an optimized implementation of the S+ tree. The result is 40x speedup over plain binary search!
It builds on Algorithmica's post on S-trees and the famous paper "Array layouts for comparison based searching" by @pkhuong. 🧵
https://t.co/3voiSbMh59
I really love how Unreal Engine empowers indie devs with a huge R&D team.
The amount of new tech Epic ships with every version is incredible.
Of course, if a feature is experimental remember to use it with caution.
We have a liftoff! All Unreal Engine running.
The Cassini Sample is now available on FAB.
Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
Unreal Engine 5.4 is out and with it comes the PCG Biome Core and Sample plugins. An example of a data-driven biome creation tool made entirely with UE’s PCG framework.
Documentation is available here: https://t.co/uEOAfX5OUD
@UnrealEngine#UnrealEngine#pcg
Yeah PCG is finally out of experimental and now beta! This version comes with a lot of new features and a sample to design Biomes!
There might be a video on loops in PCG graphs soon 👀
its still absolutely wild to me that I have had the opportunity in to work on SIX different products, just this year
- UE5
- Lego Fortnite
- Fortnite Battle Royale
- Rocket Racing
- Fortnite Festival
- Unreal Editor for Fortnite
I work with some incredibly talented people