Interior mapping for my space station’s greenhouses.
I built the interiors in Blender, Claude did everything else: the cameras, rebuilding the cubemaps and plugging them into Unity.
The pipeline’s ready, I’ll fix the flaws later.
#b3d#gamedev#ScreenshotSaturday
Built a custom tree generator for the greenhouses on my space station
It’s a Blender add-on with 25 leaf species and 5 silhouettes (oval, spreading, weeping, conical, columnar). Now there’s a whole forest behind glass, in orbit.
#gamedev#indiedev#b3d
Don’t let Claude lead you, your vision matters more.
I had to make a refinery for my game, I ended up talking about an industrial complex with trains, warehouses etc... I dropped this idea, the scale didn’t work for me #gamedev#Claude#blender
Work in progress on Orbital Survival, my space station survival game, made in Unity with Claude and the Unity MCP. Build your station module by module, keep it running, and deal with orbital debris before it tears everything apart. #gamedev#indiedev#madewithunity#scifi
@jadel4w You talking about a Senior position, Junior is different. Your website is only showing weapons which give a certain message. After roughly 7 years in the industry you just can't leave everything to go in-house is not that we don't want, we just can't...
@jadel4w This industry stinks of shit, they don't like you when you're a generalist, they don't like you when you're a specialist, and now you have to get ultra hyperspecialized just in guns, and when you finally have a potential job, you have to leave everything behind and go 2k km away.