I finally got my prize for winning the Redkit (Witcher 3) Modding Challenge back in September!
Check out my prize swag! lol
Thank you CD PROJEKT RED!
https://t.co/kERWQUUh0S
#TheWitcher#REDkit#CDProjektRed
Unity 6 is officially out today! ๐ฅณ
Iโm excited for the new world building tools, the new VR/MR multiplayer template, Unity Sentis, and the performance updates coming.
#Unity
https://t.co/4KxDSXOPHK
After deep consultation with our community, customers, and partners, weโve made the decision to cancel the Runtime Fee for our games customers, effective immediately.
Learn more: https://t.co/ezvfc6SaPS
I found out this morning I won the Witcher 3/RedEngine Modding Challenge!
Challenge #2 focused on creating an original/custom animation for a character in the game using Red Engine!
Looking forward to seeing what prize I get shipped! lol
#thewitcher3#redengine#modding
For #REDkit Modding Challenge #2 we asked you to show us some moves. Or, more precisely, make NPCs show us some new ones.
And the winners are... ๐ฅ๐ฅ๐ฅ
๐ Geo Games for Nithral One-Handed Combo Attack
๐ Esteben Zaldivar for Metalhead Leshen
๐ Apokryphos for Improved Leshen Combat Animations and Behavior
But that's not all! We've been so charmed by one of the other entries that we decided to award one additional honourable mention award:
๐ dmodz for Rolling Bears
Congratulations! We'll be in touch, so make sure to check your inboxes.
Tomorrow we'll start the last challenge, stay tuned!
Good to know! Meta is planning to delete organizations that havenโt been used in a while. If you ever installed SideQuest, you probably have one, so make sure to check your inbox.
MR Motifs are blueprints you can use to implement common MR mechanics so you donโt have to start from scratch โ๏ธ In this guide, we walk you through using a Passthrough motif to easily switch between an MR and a full VR background https://t.co/JIGiZPFfin #DevelopOnQuest
With RedKit the developers of CD Project Red have allowed modders to export animation rigs out to Blender. With the Blender/RedKit plug-in I am now able to open up the rig, add my keyframe animation, and save the file as a .RE animation file and reimport it back into the RedKit!
Creating a custom character animation for a character in the Witcher 3!
Working on this as part of the CD Projekt Red/RedKit Modding Challenges!
#REDkit#witcher#modding
I am joining a RedEngine Modding Challenge put together by CD PROJEKT RED!
Doing this as a hobby side project.
Basically, I have 2 weeks to put together a custom character animation for a Witcher 3 Character and upload it as a mod.
#thewitcher#modding#redengine