@paulg Careful, you might get infinite radio ads. In the 90s during a 4th grade assembly we were given a presentation by a company that sold magazines. They asked for our info (we could get "free magazines"). I put my age down as "70" as a joke. I still receive hearing aid ads regularly
@LarryLurr I ran this before. It didn't work well because of information asymmetry. You'd ban some chars and get hit with hidden secondary/tertiaries you don't expect.
Improvement is to come in with X characters and have Y char bans and then run it like a crew battle.
@FictionIRL Every time I see a grounded Luigi at mid% not getting spammed with retreating side-b from marth I die a little inside.
My dream is to start seeing people camp the top platform vs. Luigi and go full degen gameplay because he can't fall fast enough to protect himself after jumping
@FreyaHolmer Also I tried to do a tetrisphere thing where there were bombs and I tried doing a tetris thing where you made lines out of the same colors... but I didn't know what to do past that. I had a boundary on all sides that if you touched you died, but I could never make it feel fun
@FreyaHolmer I made something similar a long time ago! My hope was it could be a puzzle game.
I tried "make this shape" where it was a 3D puzzle
I tried "get more points" for bigger rectangles/squares
I tried "you are building a platformer stage, beat it"
None worked for me. Good luck!
@cleeshlow It was. I started *pre-youtube*. A single pro match was gold, so much so that Ken and Isai trolled the community by saying "Kirby counters sheik because of his d-tilt" and releasing a video of Ken's kirby beating Isai
@Malkasaur People want to be able to attack the opponent without being interrupted (why people hate fighting Luigi's that can nair out) and be aggressive (why people hate fighting Jiggs).
People also want to interrupt opponent combos and punish their approach. Incompatible goals, imo.
@ZainNaghmi Falcon Punch Only completion of the main game on hardest setting
B moves only sandbag, in order of relative difficulty:
Ganondorf - 500+ feet
Game & Watch - 230 feet
Marth - 180 feet
Dr. Mario - 110 feet
Bowser - 150 feet
Ice Climbers - 50 feet
Falco - 100 feet
Fox - 50 feet
@FictionIRL@Metal_Militia_ Fiction gets it. I beat people by cheesing constantly and it was their fault for getting in that situation to begin with.
If captain falcon doesn't wanna be off stage he shouldn't play near the ledge.
@emollick I've spent the past year talking to faculty and staff about the "human in the loop". Now most situations the human is the weak link AND a bottleneck.
It is a weird, weird world now.
@Blukulele This looks like a fun game.
I do have to say I am a bit concerned with how often indie games are resorting to "flash in the pan" type gameplay. There are more and more of these gambling-style "get lucky" games that just move fast to keep dopamine hits coming in...
@emollick The question I struggle with: if the average AI hits a general intelligence level for most tasks above a certain % of people, what do we do with those people? What if AI ends up being 50th percentile or greater? Not even superintelligence, just "oh, it can do that".
@emollick Is it a security thing? Back when they were doing their red teaming contest I got past a few of the barriers solely by polluting a full context window. Claude would spout some nonsense and "fill in the gaps", so you could get around its walls.
If I caused this I apologize