Now I can 100% say that Retro Diffusion has the highest quality in the pixel art AI gen world.
- Industry leading image gen with RD Pro
- The highest quality animations with RD Advanced Animation
- Custom styles that adapt to your examples
Making things is so easy right now π
@vvaltterisa It's tough but if you have the grit for freelance you've almost certainly got enough for a company, just need to find the right people to work with so you don't take all the burden. Everything past that is just a marketing game, the skills transfer well. π
@ggsimm Been building this for a bit now, got a few people who keep coming back to play it so I like to think its at least a little interesting :P https://t.co/ziUh3ApN6N
I can relate to that feeling of loss somewhat, but tbh I've always enjoyed being a manager more. Being able to utilize my direction skills at such a mass scale without a lot of the interpersonal drama is like magic.
If you don't feel like you're meaningfully contributing to the result enough to call ot yours... direct harder? Llms are amazing but they are also horrifyingly generic. Get your hands dirty, guide them to solve problems in clever ways, add in personal taste. Reclaim the project through your creativity.
@martin_casado This makes open models basically demo pieces and much easier to train for generic but low level tasks and focus on one specific domain to show a new concept. Which is also what most open models seem to do. A good-enough general training and then specific purpose high level.
@martin_casado Open source models are essentially portfolio pieces for labs or groups to either get high paying jobs or to get investments and go closed. Im convinced this is just how it works because its all I've seen people do since stable diffusion 1.4 came out.
Artists getting upset because someone "doing it the wrong way" is popular.
@thisislux was one of the first big pixel artists to openly try and learn about AI, and for that she's cool as hell. PAJ can scream at the clouds all they want, I don't think Lux is going anywhere :)
Built a custom style to generate 48x48 achievement/unlock icons for the game I'm working on!
I know I keep harping on it but the 'my styles' system really is insanely powerful for game dev.
Guide on how I made the style below :)
After that I added a simple style guide like "Fill and replace the squares with achievement images or skill icons. Generate the images inside the black boxes." and changed the prompt template to "Pixel art styled {prompt}. 4x4 grid of icons."