I believe that @grok can be a serious tool to build quality games. I've been pushing the limits of Grok 3 by having it code this retro Doom-inspired Gothic shooter from scratch.
It's just been less than 24 hours of work, and I think I got it to a pretty good shape.
It was able to create a procedural level for me every time I reloaded.
Thanks @ibab and the entire @xai team for creating this life-changing product for me.
This is the future of gaming.
PS: I tried Claude Sonnet 3.7 and it failed pretty badly at making this game.
GROK 3 JUST BUILT A FULL 3D MULTIPLAYER GAME—NO SWEAT
AI-powered game development just took a massive leap.
A full 3D single & multiplayer game—complete with raycasting, AI-driven enemies, and procedural city generation—was built using Grok 3.
No struggling with token limits, no hitting walls with confused models. Just a working game.
Grok 3 handled everything: speed boosters, AI bot patrols, collision detection, health systems, and even an algorithm to auto-generate cities.
Multiplayer? Grok synced player movement, shots, and even built a login system with character selection.
Running on an Express server with WebSockets, this game proves one thing—Grok 3 is amazing.
Source: @daniel_farinax
@elonmusk Dear @elonmusk, I recently created an image using Grok and I’m truly inspired by the transformative power of AI in art. Your visionary work has been a great source of inspiration for me, and I’d be honored to hear your thoughts on this piece.