The in-game Hytale mod browser is releasing within the next 3 weeks!
โ ๏ธ There will be no paid mods in the Mod Browser โ ๏ธ
In a later update, you'll be able to financially support your favorite modders if you want to, and we'll thank supporters with in-game cosmetics. Support 5 modders, for example, and you could unlock something like transparent fairy wings!
Modders will be able to create teams, handle earning splits, and so on. We'll also put extra money toward modders directly as our income grows.
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet.
Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more.
We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
If you ever played World of Warcraft, you might see some inspiration here! I've been a player since day one, 2004! FF14, EverQuest, RuneScape, Lineage, Guild Wars, etc. I've seen it all, which also caused me to fail 2 years of high school lmao.
Dungeons and boss fights will play a big part in where we're heading. We'll be adding an optional hard mode to a lot of the bosses, so we can get that souls vibe a bit.
Hytale blog post coming July 17th, 10AM EST ๐
We'll go over Early Access Chapter I, what's shipping before and after it, and some major changes coming to the game!
Worth marking the calendar for this one. Fair warning: we're going to spoil more than we normally would.
Tomorrow we're publishing the biggest Hytale blog post yet, "First Look: Chapter 1 and More," and I'm a bit anxious about this one!
There is significant external and internal pressure to ensure Hytale's potential is realized, and the past few months have been quite intense to grow the team while also making sure we lay the foundation right!
We will cover a lot of topics, and I'll also give rough timelines for when some of these features release! No super precise dates, but enough to know where things are heading. The whole team is very busy and having a great time, saving Hytale was worth it!