Exii (Expressive Input & Interaction) group at @UWaterloo, led by Daniel Vogel (@nonsequitoria).
Research includes HCI, mixed reality, hardware, and #a11y.
At #CHI2024 this year? Come to my talk! I'll be presenting in the session "Reality-Virtuality Continuum: Interaction and Collaboration", at 9AM Tuesday morning.
https://t.co/g7DHKirZiJ
Heading to Hawaii early to catch some waves, then I'm excited to present some new VR cross-device computing work at #CHI2024! My schedule is open, let's meet up!
🎉 New paper, conditionally accepted to #CHI2024!
Techniques that let you quickly peek between XR and desktop can make cross-reality workflows faster, more accurate, and more comfortable than fully switching. (🧵) Summary/preprint here: https://t.co/J2jYvysnsS
Our very own Daniel Vogel has been named a 2023 ACM Distinguished Member. He is among 52 individuals recognized internationally by ACM for their outstanding scientific contributions to computing. Congrats, Dan!
Learn about his research and achievements: https://t.co/eNV3PtYbRm
Congratulations to Daekun Kim — this year’s recipient of the Jessie W.H. Zou Memorial Award for Excellence in Undergraduate Research — for his work on VR depth perception and on extending mouse interactions from the desktop to the surrounding environment.
https://t.co/G3KQwOmKOR
Our brand new @ACM_CSCW paper on Easter eggs in software (led by my PhD student Matthew Lakier) is already referenced by @TheEconomist!
https://t.co/FFDgALs0lW
📃 New paper!
The first paper of my PhD and my first in the #a11y space, "Understanding How People with Limited Mobility Use Multi-Modal Input", has been accepted to #CHI2022! 🎉
Quick summary and preprint here: https://t.co/iUDwG46A3t
TL;DR explanation 🧵:
Congrats to CS master’s student Cheryl Lao — one of 16 recipients across North America and one of four from Canada to receive a 2022 Adobe Research @AdobeResearch Women-in-Technology Scholarship!
https://t.co/SUwbkULVg3
Excited to announce that our paper "Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators" has been (conditionally) accepted to #CHI2022 🥳 w/ @nonsequitoria. Looking forward to talking more about this in person in New Orleans!
Great @UWaterlooNews article about @mtiontv startup co-founded by @ExiiUW@uwhci student @jjhartmann (who just recently defended his PhD, so I guess now my ex-student!) https://t.co/4P9haMq7S1
If you’re attending #SUI2021, be sure to check out “Attribute Spaces: Supporting Design Space Exploration in Virtual Reality” presented by @ExiiUW student, @CherylLaoNow! This Wednesday, November 10th, at 10:25 ET in the “3D User Interfaces and Collaboration” session! @ACM_SUI 🐠
I'm so excited to share the work that was started back when I was an undergrad at #UofT with @fanny_uoft , @HaijunXia, and Daniel Wigdor. Come learn about our VR tool for design space exploration next week at #sui2021! https://t.co/cNxl7VP0y8
We’re conducting a survey to understand writer comforts in synchronous shared-editing tools. Spend 15 mins & you’ll be entered into a draw for 1 of 10 Amazon gift cards ($35 CAD) Anyone 18+ w/experience using these tools w/others in English may participate https://t.co/G7jPodDfMs
PocketView: Viewing information through the fabric of pockets
#UIST2021 research by Antony Albert Raj Irudayaraj, Rishav Agarwal, Nikhita Joshi @nikhitajoshi, Aakar Gupta, Omid Abari and Daniel Vogel is featured in today's ACM TechNews @acmTechNews!
https://t.co/nNJJs0lK2r
The new technology, which the @UWCheritonCS researchers are calling PocketView, uses LED lights to display basic information. It can function as a stand-alone piece of tech or could be incorporated into existing or next-generation smart devices.
https://t.co/hFYk28FnAF
All the information you need could be in your pocket.
HCI researchers Antony Albert Raj Irudayaraj, @nikhitajoshi, Rishav Agarwal, Aakar Gupta, Omid Abari and Daniel Vogel have created a through-fabric display called PocketView. Presented at @ACMUIST
https://t.co/r8Ru7XWYlq