Along with the evolution of games, the means of their monetization evolved as well. Our Creative Director @YarKravtsov made a foray into the history of monetization and speculated about the future of the video game industry in his article on Medium:
https://t.co/jfxLne5QRJ
Our partners from Arenum have made a mobile app, where everyone has an opportunity to try their hand at esports and earn money playing tournaments. Winners are rewarded with points in XTrophy that can be exchanged for real money on the Expload web-wallet.
Stay tuned for updates!
During the summer, we were absorbed in further developing our app and creating a workspace for developers. Learn about our new structure of gamedev documents and materials, and the updates in our blockchain and desktop client, from our changelog on Medium: https://t.co/p2G1assSKJ
Expload is moving to open beta, having in less than a year delivered and tested MVP of the app for building open economies in games. Learn about the components and functions of our desktop app. Download here https://t.co/hIPPtY5LXV and join the open beta!
https://t.co/pbiKf2l7n4
The latest versions of the application have incorporated the suggestions received from both players and game studios. Check out our changelog on Medium to read about the changes to the interface and new features in the latest releases: https://t.co/QSgGNarjEe
Read about the audience of social networks, the three pillars of gameplay and viral marketing techniques in the summary of a lecture given by Kirill Grabovsky, Lead Game Designer at Crazy Panda, during the GameNode meetup:
https://t.co/MpNXZipQNG
Check out our changelog on Medium to find out what changes have been made to the registration process, how the marketplace has evolved and what makes the application more intuitive and user-friendly:
https://t.co/BG14QLIbaq
Our team has recently hosted a GameNodeโ Meetup dedicated to game design. We invited Owlcat Games' Creative Director Alexander Mishulin to speak about the Pathfinder: Kingmakerโ project. You can read the story behind the game on Medium!
https://t.co/M83OPFAi4s
In the end of 2018 we started closed beta testing for the Expload platform. Armed with user feedback, we have been able to fix various bugs and improve overall usability. Read about recent changes to our desktop application in our Medium blog:
https://t.co/bypz1kt3Uy
On January 31, we hosted our second GameNode meetup. We gathered speakers from Owlcat Games, Crazy Panda, G5 Entertainment and Expload to discuss a range of exciting topics related to game design. You can find the report from the event on our Medium blog:
https://t.co/31VYpnYDNL
At the first GameNode meetup, Lead Analyst and Co-Founder of the devtodev project Vasily Sabirov was speaking about methods to analyze paying audiences and the way they can be applied to boost income produced by games. Hereโs a rundown of Vasilyโs lecture:
https://t.co/BS7CoOm4la
We have recently welcomed Yaroslav Kravtsov into our team. In his role of Creative Director he will be responsible for platform development and integration of external studios, to deliver a product that appeals to the needs of both users and developers.
In the run-up to New Year we seized the moment to reflect on the experience, gained in 2018. This year, we have made a big progress from idea to implementation!
Find out the details on our Medium blog:
https://t.co/93D5fYc463
Some are already revelling in the winter magic, but we're still recalling the wonderful fall, marked with a gripping finale โ the second GameNode hackathon venued in Minsk.
Check out our report in persons, numbers and screenshots :)
https://t.co/lTu4QlQZo4
The second GameNode hackathon provided developers with another opportunity to test out Expload SDK. We have collected feedback from the contestants, which enabled us to make new tweaks to the platform. Read about the latest updates in the Medium article!
https://t.co/1mHC1oHyEJ
What's the first step for a game developer on a shoestring PR budget? How to reach out to the press and bloggers? How to develop a coherent planning approach to local and regional marketing?
Lifehacks on game promotion from participants of @GameNodeConf:
https://t.co/BhcDH7orYP
Yesterday we shared the statics of photos from the GameNode Hackathon and today catch a bit of action! Itโs impossible to squeeze two days of the Hackathon in two minutes, so we picked out the most vivid and dynamic moments for this video :)
https://t.co/uS8PtIKOtr
Our platform was once again successfully tested by the gamedev community at the second GameNode hackathon that took place in Minsk: 13 teams reached the final to compete for the top awards. Flick through the eventโs photo album to see how it was all going.
https://t.co/LC6F6VZNAb
Our second GameNode hackathon, media partnered by @DevGAMM, will take place on November 16-18 in Minsk, at the IMAGURU Startup Hub (4 Fabritius St.). The prize pool is worth 44 ETH. To particiapte, register at the GameNode site: https://t.co/kg1YabNW35
Weโre happy to announce collaboration with Cyberlaps studio. Their new game Epic Pets will be launched on our platform. It's a casual match-3 game featuring dynamic gameplay, colorful graphics and a storyline.
Find out the details in our article on Medium: https://t.co/DuydT70Y30