Student, avid reader/poet/gamer, aspiring author. Nerdy, self-effacing, but too often an asshole about details (especially when wrong!). Love God AND science!
@Uzhuless@mmimimimic Then split "indie" from budget. "Indie" just means full, unquestioned creative control. Make a new term for "tiny team, tiny budget" games. Perhaps "craft" games or "micro games", by analogy to craft beer and micro-breweries? Hades II: macro indie game. Easy.
@RengeKurusu@AtomicL0bster @Liz_Caingcoy Even better: Her Inflorescence's "Mixed Signals" in Tower at Paradigm's Breach. The trains not only ignore Transcendence, they'll throw you off even in the raise ANIMATION.
AFAIK this is the only boss attack which can kill you while you're still unable to control your character.
@FunWithNix @paersi She's finally learned the value of being a bro, and the joy of sharing another's company simply because they're there and amenable. FIFA with anger boy and soft dragon is a double prize: it's fun, and *new* to her.
@halomancer1@I_Am_CyberSmith They can be detonated so, yes, and it is tactically superior to do so (you don't waste any explosive power bouncing off the ground), but something being objectively smarter, better, safer, and cleaner does not mean it is guaranteed.
@ajlunce @Almost_April@I_Am_CyberSmith Nuke unnecessary. No way a sword can do it, but an array of directed explosives theoretically could. Of course, the simpler thing to do is just *go underground,* but we aren't really talking about logic or reason or sense here.
@I_Am_CyberSmith Er...the in-principle reason: *swords* can't make shockwaves to match the incoming wave. That far out, nearly a plane wave (common physics approx.), so you'd need to generate equal+opposite plane wave. Swords can't do that. You'd need a bank of explosives or similar.
@kelfrensouzaa@Faytuks Shiogu will lose his job. If he's lucky, he'll be demoted or discharged. If unlucky...he dies, in a suspicious way, in the next 6-12 months.
@bl3uhour @dragoon0705@BAFTAGames@FF_XIV_EN@SquareEnix Moreover, *every* expac adds new features, new *types* of content. Deep dungeons. Ultimates. Diving. Mega-raids. Variant/Criterion dungeons. Private islands. People get so hung up on the 8-/24-man content and ignore the OCEAN of other things FFXIV has added ON TOP over the years.
@dragoon0705 @bl3uhour @BAFTAGames@FF_XIV_EN@SquareEnix You're right that the *core* gameplay loop is steady, but each expac adds more & keeps most of the old. Only ShB didn't get a Deep Dungeon, EW's foray is the Island Sanctuary. Otherwise, these systems grow *with* the game. Evolution doesn't mean constant ground-up redesign.
@dragoon0705 @bl3uhour @BAFTAGames@FF_XIV_EN@SquareEnix HW gave us proper Normal (and Savage) raids, DD, old Diadem, flight. SB: forays(Eureka), glam plates, diving, Ultimates, BLU. ShB: NG+, Trusts, new Diadem, large raids (CLL/DR/Dalriada), Unreals. EW: Islands, MSQ dungeon reworks, new PVP, Variant Dungeons, with two patches left.
@bsw624 @BAFTAGames@FF_XIV_EN@SquareEnix While I also adore XIV, this sounds a bit much. Recall Jethro from The Prince of Egypt: "The stone that sits on the very top/Of the mountain's mighty face/Does it think it's more important/Than the stones that form the base?" XIV draws and/or builds on nearly every prior FF game.
@CyrexWingblade @nepenthed Well, it isn't a guarantee, but Yoshi-P *did* say in a live letter (IIRC early 2022) to the effect of, "We know this won't be the most popular race in the game and we're okay with that." He doesn't seem to want to make Another Svelte Cat-Woman. Guess we just have to wait and see.
@Lisa930815 @Emii_Eth@Wario64 The problem is, right now, this tech almost exclusively offers benefits to speculators, financiers, and get-rich-quick schemers. Ordinary folks get little/no gain but are exposed to modern scam or loss risks. Until that changes, artificial scarcity has no general/public use case.
@Lisa930815 @Emii_Eth@Wario64 While it's true that change is inevitable, the presumption that all change is progress is just as foolish as the presumption that no change is useful. NFTs and other artificial scarcity tech must prove they offer something useful, beyond highly speculative, irrational exuberance.