I just released my game on steam after 2 long years!
A chaotic roguelite about a frog trying to keep up with child support. Fish, Mine, Gamble, and Fight your way through a world of odd jobs and risky choices to make each payment on time.
https://t.co/F6J3SVmPNv
10 days since my first game Technically Frogs Can Fly launched and we've crossed the $100 mark!
I can't thank you guys enough! This is amazing. Not life changing money. But life changing for me as a developer :)
#gamedev#indiedev#gaming
@GameOpentech Wow thank you! I didn't think about it like that! Any tips on getting them to convert better? The wishlist number is still climbing I'm close to 300 now!
I just released my game on steam after 2 long years!
A chaotic roguelite about a frog trying to keep up with child support. Fish, Mine, Gamble, and Fight your way through a world of odd jobs and risky choices to make each payment on time.
https://t.co/F6J3SVmPNv
@fixGameing This is Technically Frogs Can Fly. A chaotic roguelite about a frog trying to keep up with child support. Fish, Mine, Gamble, and Fight your way through a world of odd jobs and risky choices to make each payment on time.https://t.co/xxS4QRFtw5