@Larssteenhoff@unity@AssetStore Hey, actually it's possible to fix but modifications of internal unity core/universal render pipeline package is required because of how Forward+ lights are working. I can write short tutorial on how it can be done later.
Working on Fog Of War system for Top Down, Shooter, RTS games. Selected objects affected - units and buildings. Smooth fade animation for partialy visible meshes, perfect for larger objects. High ground support. Multithreaded for performance.
#gamedev#indiedev#unity3d#shader