@davidpwalter There are many great things in Godot, and some of it has been ported from it. The biggest difference is the architecture and the UI. Main thing is no legacy code to maintain. it is lacking in features compared, but the progress has been going fast.
@davidpwalter Its going to be released as MIT licence, and not build on top of Godot, feel free to join the discord to see more details and if you want to see the code you can get acces on git
The Stylized Water package has been updated to version 1.2. 🌊
https://t.co/FiVsV5pshx
Changelog:
- Added a New Level.
- Added Ocean Support.
- Improved Waves Animation.
- Added Wave Push Force for Buoyant Objects.
#unrealengine#indiegame#indiedev
@kechogarcia Nice! What’s something that you would find important today to be part of a game engine? anything with shadows to make them look beter / faster?
@passivestar_ Great work, some feeeback would reduce the height if the button slightly so they have more breathing room between them vertically. also not sure if I like the buttons in general, not sure why bit also here when they are close to each other they look a bit cramped
@LooperVFX@VehiclePhysics Any bug that you report will start a timer, every day the bug that is not yet fixed will give you rewards, the bugs that are fixed will give you no direct reward but at least its fixed and adds you in the hall of fame of bug reporting and the top 10 every month gets a reward.