Night elf saved by the blood of Jesus Christ.
Composer, gamer, and Teaman affiliate! @thedragonstea
イエス・キリスト様から救われたナイト•エルフです。
コンポーザー、ゲーマー、そしてドラゴントレジャーのアフィリエイト!
I just signed up with RFab for creator tips!
I even set up a test goal!
So here's all the ways you can support me now:
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Despite what I am known for here, I wasn't the biggest Charlie Kirk fan. I liked him alright, but I had already had my fill of right wing commentators owning libtards.
But when he was shot, it showed anyone deserves to be shot according to the left. It doesn't matter what you say,its how they interpret what you say. Charlie Kirk didn't say anything most regular people most people found contraversial 10 years ago.
Everyone who openly supports his murder, supports my murder. They support the murder of many average people.
I don't care if you agree with Kirk. I don't care if you disliked him. But I have a problem if you try to normalize his murder.
What set Charlie apart from almost anyone else on the American Right was his ability to fuse the mobilization and educational aspects of politics.
He turned TPUSA from "just another conservative college campus group talking about socialism" into a nationwide machine for Right-wing electoral politics. He understood that elections are won by who shows up, and under his watch, TPUSA became a vote-banking juggernaut that delivered Donald Trump a second term in 2024.
That alone would rank him among the most legendary political operatives in American history.
And yet Charlie was also a sharp, skilled, and prolific public orator. He would hold 2-3 hour-long podcasts almost every day, he would tirelessly tour the country speaking for hours on end at college campuses, and he would debate almost anyone on the Left. And he did all of this with the same methodical efficiency he used to organize nationwide door-knocking campaigns to win elections.
Charlie had this unique ability to take an apolitical normie, educate him, and then mobilize that newly minted man of the Right into an active voter. He was a master of political vertical integration in a way that no one before him ever was.
The American Right has astute organizers and excellent debaters, but we have almost no one else who can do both so flawlessly at the same time.
That is why Tyler Robinson killed him, and it's why the Left cheered his cold-blooded murder. Charlie was a very personal threat to them in a way that almost no single individual, including the President of the United States, ever was. There would have been no Trump 2.0 without TPUSA.
There will never be another Charlie Kirk, but that doesn’t mean there will never be another man who rises to the height of his country's misfortunes. History is filled with such men, each unique with his own strengths and passions.
Charlie's talents were obvious to anyone who worked with him, but the Education -> Mobilization pipeline he built can and must be recreated if we are to avenge his death.
You're never going to red pill all the normies, or even a majority of them, but you can activate a critical mass, mobilize them toward a common goal, and leverage the political power they deliver to bring about the sort of world Charlie worked so tirelessly toward.
If you want justice, if you want your country back, if you want to Make America Great Again, and if you want to no longer feel like a second-class citizen in the nation your ancestors founded, then you MUST play your small part in the sort of work that Charlie engaged in.
Choosing not to do so because you're too "principled" or above it all to engage in politics, or you're too cynical to think it matters, simply guarantees that those who hate you and wish you dead will continue to wield political power over you and those you love.
One year ago, we tragically lost a fearless patriot. A champion for freedom and for our country.
Charlie Kirk changed the course of American history. His courage, conviction, and love of country will never be forgotten. ❤️
"Well done, good and faithful servant"
Discount Code! / 割引コード!
FAEDREAMSKEEPER
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Buy my music / 私の音楽を買える場所:
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Tips! チップ!
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Credit to Bikonos for the hair piece! ヘアーピースはビコノスから作られた! https://t.co/ZMy2E4yLpg
A simple shoe causes a lot of madness.
Oh, and sledding.
I present: The Great Crocening!
(Please see the video description credits for used assets that aren't mine.)
Featured Guests:
@Stellar_Flurry@GrandpaBuckyVT@MagiQDog@ItzRealWaffle@Shad0wks1
https://t.co/ryRYKfa545
Happy Labor Day my fellow 'Muricans!
My flesh vessel has been pretty hopped up on sugar the past few days, grinding out our last big Sledding Game video! I can't tell if that's a good thing, but considering she's giggling her butt off, I'll let the sugar consumption slide...😅
It actually tried to keep the star pupils and even a sparkling freckle or two! That's hilarious, we have such a hard time doing that on our own XD
Glad to see you're having fun!
Good news, everyone! I found another reason to yell on the internet! It’s JOLLY’S PROMPT OF THE DAY!
A show I really enjoyed when I was in Jr. High was Medabots. I recently have been revisting it and I thought, what if you had a one themed on your OC? FIND OUT!
Special Thanks To: @raiko_star , @unclegunnar , and @Gremsworkshopv2
Robattle Ready by Jolly Joebean
PROMPT STARTS HERE
---
Designate the attached reference image as @Image1.
@Image1 = the only character identity reference.
Create a finished full-color illustration that reimagines @Image1 as a Medabot-style battle robot version of themselves.
This is not a generic robot inspired by the character.
This is a direct character translation: the character from @Image1 must be rebuilt into a small, personal-scale, modular, toyetic battle robot that still reads unmistakably as that exact character.
The final result should feel like a genuine character from a classic late-90s / early-2000s robot-pet-battler anime and toy line, with the design language of Medabots: modular body parts, toy-like construction, expressive robot face, clean anime linework, and a readable combat role.
PRIMARY GOAL
Transform @Image1 into a Medabot-style version of themselves.
The output must look like:
the same character identity
translated into a modular battle robot body
using distinct head / arm / leg / torso parts
designed as a collectible robot battler, not a giant mech, not a humanoid in armor, and not a generic sci-fi robot
The key success condition is:
“This clearly looks like this exact character if they had always existed as a Medabot.”
Not:
“This is a random robot that borrowed their colors.”
STYLE AND RENDERING — HIGHEST PRIORITY
Render the image in a clean cel-shaded anime style consistent with classic Medabot character art.
Required style qualities:
bold, clean linework
flat local colors
simple hard-edged cel shadows
crisp white or light specular highlights
smooth molded-plastic and painted-metal surfaces
bright, readable, toy-like presentation
high clarity of silhouette and part separation
Do not use painterly rendering, realistic metal textures, soft airbrushed gradients, photoreal lighting, or hyper-detailed military mech surface greebles.
CORE MEDABOT DESIGN LANGUAGE — MOST IMPORTANT SECTION
Rebuild the character using the visual grammar of a Medabot.
The robot body must follow these rules:
1. Modular part-based construction
The body must clearly read as assembled from separate swappable robot parts.
It should visibly contain:
a distinct head unit
a distinct torso/core unit
a distinct right arm unit
a distinct left arm unit
a distinct leg unit or paired legs
visible joint connections, seams, sockets, collars, pivots, or attachment rings where parts meet
Every major body section should feel like a discrete manufactured component.
2. Small toy-battler proportions
The robot must feel like a small personal robot, not a giant war machine.
Use proportions typical of Medabot-style battlers:
a relatively large and readable head
compact torso
simple limb construction
clear joints
stable feet or lower-body support
an intentionally designed, toy-like silhouette
Even if the source character is elegant or tall, the robot version should still feel like a compact battle robot, not a human body wearing armor.
3. Clear, expressive face design
The head must have a readable robot face.
Use either:
large expressive mechanical eyes
a stylized faceplate
a clear visor or lens arrangement if appropriate to the character
The face should still have personality and emotional readability.
It should feel charming, iconic, and anime-readable.
4. Visible hardware and segmentation
Use visible:
seam lines
bolts
screw heads
rivet dots
hinge pins
socket joints
ring joints
attachment collars
These should be clean and graphic, not tiny realistic engineering clutter.
5. Toyetic shape language
Use shapes that feel manufactured, collectible, and animated:
rounded shells
cylindrical limbs
blocky part housings
capped joints
molded armor plates
clean repeated forms
Avoid anatomy that feels too flesh-like, too organic, or too realistic.
CHARACTER TRANSLATION RULES — IDENTITY MUST BE PRESERVED
Thoroughly analyze @Image1 and preserve the character’s identity by translating their features into robot form.
Preserve and translate:
overall silhouette
face personality
eye shape and eye color
hairstyle or head-shape identity
body proportions
species traits
signature accessories
costume motifs
markings and symbols
dominant color palette
emotional energy
signature attitude
Important:
Do not preserve these as literal flesh-and-cloth anatomy.
Instead, mechanically translate them.
Examples of correct translation logic:
hair becomes molded helmet shapes, fins, panels, layered head shells, antennae, or decorative part geometry
clothing becomes armor panel layout, color blocking, trim shapes, chest design, skirt armor, shoulder shapes, cuffs, or leg-part styling
species traits become mechanical ears, tails, wings, claws, beaks, antennae, or part extensions
jewelry or accessories become mechanical attachments, emblems, vents, lenses, plugs, sockets, or decorative chassis parts
The final robot must still be instantly recognizable as @Image1.
BODY TYPE SELECTION
Choose the robot’s overall chassis type based on the character’s actual design.
COMPACT TYPE
Use if @Image1 is cute, mascot-like, round, chibi, small, squat, soft, or playful.
Traits:
larger head-to-body ratio
shorter limbs
chunkier forms
more rounded silhouette
compact battle stance
STANDARD TYPE
Use if @Image1 has a more normal humanoid, balanced, active, stylish, or heroic design.
Traits:
medium-height robot proportions
still clearly toy-like and compact
slightly longer limbs than Compact Type
readable humanoid balance
clear modular joints and part separations
CREATURE-HYBRID TYPE
Use if @Image1 is strongly non-human, beast-like, winged, tailed, quadrupedal, insectoid, aquatic, or built around a strong creature silhouette.
Traits:
preserve the creature silhouette
rebuild it with modular robot parts
retain extra limbs, wings, tails, or unusual structure where important
Choose the chassis that best preserves the character’s identity.
BATTLE ROLE SELECTION
Analyze the character’s personality, implied combat style, tool use, and attitude, then assign the most fitting robattle role.
STRIKER
Fast, aggressive, bold, scrappy, close-range, impact-focused.
SHOOTER
Precise, ranged, tactical, technical, weapon-focused.
GUARDIAN
Stable, protective, durable, defensive, support-oriented.
This role should influence:
stance
weapon integration
body emphasis
how the character moves in battle
Do not let role override identity.
Identity comes first.
SIGNATURE TRAIT TRANSLATION
Choose the single most recognizable defining trait of @Image1 and turn it into a physical robot design feature.
This must be a literal chassis detail, not merely a color choice.
Examples of the kind of translation wanted:
animal ears become mechanical antennae or ear-fins
a signature hat shape becomes the silhouette of the head unit
a tail becomes a cable-tail, stabilizer-tail, or weapon-tail
a skirt becomes layered hip armor
a themed object becomes a shoulder pod, chest motif, arm housing, or leg silhouette
a clown, performer, royal, magical, knightly, or technological theme becomes visible body-part styling
This one translated trait should make the robot feel uniquely tied to @Image1.
CORE MEDAL / EMBLEM
Include a visible Medabot-style core medal or identity emblem integrated into the design.
It should be:
small
clear
physically built into the robot
set into the chest, abdomen, collar, or head housing
visibly distinct from the surrounding chassis
It may be:
a medal socket
a circular emblem
an inset plate
a core disk
It should contain a simple motif inspired by the character’s identity, species, or theme.
No readable text is required on it.
WEAPON / ABILITY TRANSLATION
Identify the character’s signature weapon, ability, prop, tool, or combat gimmick.
If none is obvious, invent one that fits the character’s personality, silhouette, species traits, and palette.
Translate it into a Medabot-style battle function.
Preferred translation order:
A specialized hand-held robot weapon or tool
A dedicated modular arm attachment
A built-in limb function, if it naturally suits the character
The weapon should look like it belongs to the same toy line as the body.
Examples of valid forms:
arm cannon
clamp arm
shield arm
blade arm
hammer arm
launcher
whip unit
drill
support tool
energy emitter
wing blades
tail weapon
mechanical prop device
The weapon must be:
clear
readable
consistent with the character
cleanly designed
integrated with the body language of the robot
RIVAL OPPONENT
Invent one original rival Medabot-style battler for the scene.
The rival should:
be a wholly original robot
have a contrasting palette
have a contrasting combat role
have a contrasting silhouette
clearly belong to the same world and toy line
The rival should be simpler and less visually dominant than the hero robot based on @Image1.
The hero robot from @Image1 must remain the clear star of the image.
SCENE — ROBATTLE ARENA
Place the character’s robot in a dynamic robattle moment inside a classic battle arena.
Include:
a simple arena floor or battle ring
stadium or ring boundaries
a hinted audience or crowd
bright action energy
a clear sense of battle
The scene should show the robot from @Image1 actively attacking, countering, dodging, blocking, or using their signature ability against the rival.
Use action effects appropriate to the move:
sparks
speed lines
dust puffs
impact flashes
muzzle flashes
stylized energy effects
motion arcs
Keep the focus on the two robots.
COMPOSITION
Create a dynamic action illustration.
Preferred composition:
the Medabot version of @Image1 in the foreground as the main subject
the rival clearly visible opposing them
a lively battle pose
readable face and weapon
readable body silhouette
readable signature trait
readable core medal/emblem
energetic but clear framing
The image should feel like a polished promotional frame, anime splash art, or key visual from the character’s robattle debut.
MOOD
The mood should be:
fun
energetic
competitive
toy-line heroic
anime-action exciting
full of personality
It should not feel grim, brutal, militaristic, or horror-based.
FALLBACK LOGIC
If @Image1 is unclear or unconventional:
infer the character’s dominant identity from visible motifs, colors, accessories, species traits, silhouette, and personality cues
build a Medabot-style robot that preserves those cues
if no obvious weapon or ability exists, invent one that feels naturally derived from the character
DO NOT
Do not turn @Image1 into a generic mech
Do not turn @Image1 into a generic sci-fi robot
Do not turn @Image1 into a humanoid in armor
Do not keep the character mostly organic with a few robot parts
Do not reduce the design to “same colors on a random robot”
Do not ignore the character’s defining silhouette and signature motifs
Do not use realistic military mech rendering
Do not use photoreal lighting or painterly rendering
Do not make the robot huge or kaiju-scale
Do not make the design too sleek, too realistic, or too hard-sci-fi
Do not overcomplicate the surfaces with tiny engineering detail
Do not let the rival outshine the main character
Do not use characters, costumes, or visual information from previous prompts or previous conversations
QUALITY TARGET
Create a polished, high-resolution finished illustration of @Image1 as a true Medabot-style battle robot version of themselves, with:
preserved identity
strong modular robot construction
clear toy-battler silhouette
expressive robot face
distinct mechanical parts
translated signature trait
fitting battle role
fitting weapon or ability
readable core medal/emblem
dynamic robattle action
a fun, authentic classic robot-battler-anime feel
The final result should look like this exact character had an official Medabot counterpart designed for the same franchise world.
---
PROMPT ENDS HERE
@joebeanclown Trust me dear, you're not alone in this predicament. So many today are actively choosing solitude from how much is breaking down, and others just kinda wind up in it. My flesh vessel kinda in both camps, so while I wish I had words of encouragement, I don't. Just understanding.
@OpalUsagi_VT This is my weird linguistical brain talking, but rather than verses I recommend something called Blue Letter Bible. Most often I find the reason people struggle to understand things is due to translation hiccups, and BLB is a great source to understand the OG text as you read.
Can't believe it's September already!
My flesh vessel will undoubtedly have to help SegtenMom and SegtenDad out in reality, but that isn't going to stop *me* from having some fun!
(For those unaware, Seg and her IRL self are separate characters with a Persona-esque relationship.)
Today’s forecast calls for scattered creativity with a strong chance of nonsense! It’s JOLLY’S PROMPT OF THE DAY!
IT'S SEPTEMBER 1st! And This Basic B**CH IS READY FOR FALL!
So Have a Fun scene with 1,2,3 or 4 people raking leaves...with Chaos!
Special Thanks To: @Ashrae, @Ember, @Paingore, @NovaNekura, @Maegatron3030, @Dark, @MagsNoctis and @EvaGlitchAI and more that X wouldn't let me Tag.
Leaf Raking Disaster by Jolly Joebean
Prompt Start
---
@Image1 = primary character reference
@Image2 = optional second character reference
@Image3 = optional third character reference
@Image4 = optional fourth character reference
DESTROYER TYPE: [type one of: "Wind", "Pet", "One of the Characters", "Bad Luck" — or leave blank to have it automatically derived from the reference(s)]
If only @Image1 is provided, create a solo disaster moment focused on that character.
If multiple reference images are provided, treat them as a group of friends, family, or housemates who built the pile together.
Designate the supplied reference image or images as identity references. Using them, depict the character(s) in the exact freeze-frame instant after finishing the single greatest leaf pile of their lives — only for it to be destroyed the very same second they step back to admire it.
This is an image-to-image transformation task — each character's core identity must remain fully recognizable throughout, even as they are placed into an entirely new autumn scene and dynamic disaster moment.
REFERENCE RULES — HIGHEST PRIORITY
Thoroughly analyze all supplied reference images and preserve each character's:
Face and facial structure
Hairstyle and hair color
Eye shape and eye color
Skin tone
Body type and proportions
Species traits
Signature accessories
Outfit motifs and color palette
Personality and emotional energy
Original visual art style
Every character must remain unmistakably the same individual from their reference image. Do not merge characters together, do not make them look like clones of one another, and do not use character information from previous prompts, images, generations, or conversations.
STEP 1 — DETERMINE THE DESTROYER:
If DESTROYER TYPE is provided, use it directly.
If DESTROYER TYPE is left blank, analyze the personalities and world of all provided characters and algorithmically select whichever destroyer fits best:
Wind — best when the group's energy is whimsical, chaotic, or weather-linked; a sudden gust scatters the pile mid-admiration for everyone at once.
Pet — best if one reference clearly reads as an animal, or if the group's world implies a companion creature; the pet is caught mid-leap into the pile, pure joyful obliviousness on its face.
One of the Characters — only available with 2+ references. One member of the group is themselves the destroyer, caught mid-action (tripping into it, cannonballing in, riding a bike through it, getting pushed into it by another member), with an expression matching their own personality — gleeful, mortified, or smug. The remaining character(s) react to them, not to an outside force.
Bad Luck — best for a self-deprecating or comedic group dynamic; the disaster comes from an inanimate or environmental source tied to the characters' own world (a dropped rake, a rolling pumpkin, a collapsing ladder, a passing truck's backdraft) rather than wind, a pet, or a member of the group.
Do not select randomly. The chosen destroyer should feel like the natural, justified outcome of this character or group's world and luck, the same way other elements are auto-matched to a reference elsewhere in this library.
Do not select "One of the Characters" if only @Image1 is provided.
STEP 2 — BUILD THE PERFECT PILE:
Design a leaf pile that reflects collective effort and pride: tall, mounded, meticulously shaped, perhaps with a decorative flourish (a pumpkin on top, a rake planted proudly beside it, a perfectly swept radius around it). The pile's leaf colors should lean into a warm autumn palette but may subtly echo the characters' own color palettes in a few blended leaves, as a small personal touch. With multiple characters, the pile should read as visibly large enough that it took teamwork to build.
STEP 3 — FREEZE THE DISASTER MID-IMPACT:
Show the exact instant of destruction, not before and not after. Leaves must be actively airborne — mid-explosion, mid-scatter, caught in chaotic motion — never already resettled and never still fully intact.
The destroyer (wind gust, pet, group member, or bad-luck object/event) must be clearly visible and clearly the active cause, positioned so its role in the destruction is unambiguous.
STEP 4 — CHARACTER REACTIONS:
Analyze each character's personality individually and generate a reaction that feels true to them specifically. Do not give every character the same generic "shocked" expression, and do not give a group a single uniform reaction.
A cheerful character might already be laughing despite the disaster. A proud or dramatic character might strike a devastated, betrayed, arms-thrown-up pose. A stoic character might have only the faintest twitch of dismay. A short-tempered character might look one second from erupting. A whimsical character might look delighted that chaos found them anyway.
With multiple characters, vary the reactions across the group so each individual's personality reads clearly and distinctly — they should not all respond identically. If DESTROYER TYPE is "One of the Characters," that individual's expression should reflect their role as the cause (gleeful, sheepish, smug, or accidental), distinct from the others' reactions to them.
Every character should be caught mid-reaction — not posed calmly — with visible motion in hair, clothing, and posture responding to the sudden gust or impact.
STEP 5 — ENVIRONMENT:
Set the scene in a vivid, detailed autumn yard, park, or street: bare or golden-leaved trees, scattered pumpkins, a rake or two, warm low-angle sunlight, drifting loose leaves beyond the pile itself, and other small seasonal details (a wheelbarrow, fallen acorns, a distant fence or porch) to ground the setting. With multiple characters, ensure the environment and pile scale feel appropriately sized for the group.
STEP 6 — ART STYLE:
Preserve the characters' original illustrated art style rather than forcing photorealism. If multiple references differ slightly in style, unify them toward the primary reference's (@Image1's) rendering approach while keeping each character's own identity fully intact. Render the scene with dynamic motion linework, expressive impact effects (leaf-burst radiating lines, motion blur trails, small floating leaf silhouettes), and lively, comedic-but-polished energy consistent with a well-produced animated still.
COMPOSITION:
Use a dynamic, off-center composition that captures chaos and momentum — leaves radiating outward from the impact point, each character's pose caught mid-motion, the destroyer positioned so its role reads instantly and clearly.
With multiple characters, arrange them so each individual is clearly visible, recognizable, and distinguishable — vary heights, depth, and poses rather than lining everyone up flatly. Do not let any character be obscured by another or by the leaf burst itself.
Do not use a flat, centered, or static "posed photo" composition — this must read as a candid, split-second moment.
LIGHTING AND MOOD:
Use warm, golden-hour autumn lighting with soft long shadows. The mood should feel funny, chaotic, and full of momentum — a beloved comedic "so close, yet so far" moment, not cruel, sad, or mean-spirited.
QUALITY TARGET:
High-quality illustration with confident linework, accurate anatomy, convincing dynamic leaf-scatter effects, a clear and readable cause-and-effect disaster moment, strong individual character-specific reactions, and cohesive autumn environmental storytelling.
DO NOT:
Do not change any character's identity, eye color, or signature traits.
Do not use information from previous characters or prompts.
Do not merge multiple characters together or make them look like clones of one another.
Do not select the destroyer randomly without justification from the reference(s).
Do not select "One of the Characters" as the destroyer if only one reference image is provided.
Do not show the pile fully intact or already completely destroyed and settled — freeze the mid-impact instant only.
Do not give characters generic or uniform reactions — each must reflect their own specific personality.
Do not make the tone mean-spirited, upsetting, or genuinely distressing.
Do not use a static, flatly posed composition.
Do not let any character be obscured or visually lost in the group.
Do not use modern digital-flat or photorealistic rendering if the references' original style is illustrated/stylized.
Do not create malformed hands, extra limbs, distorted anatomy, or muddy/unreadable composition.
Do not omit the destroyer or make its role in the disaster ambiguous.
The finished image should feel like the exact, split-second punchline of an autumn afternoon — the pile was perfect, the pride was real, and then it wasn't, all captured in one chaotic, character-true instant.
---
PROMPT ENDS HERE
What has two thumbs, questionable judgment, and another prompt? Don’t answer that. It’s JOLLY’S PROMPT OF THE DAY!
I did records, but I realized something. A neat thing that used to be, was children record players. I had one of Mickey Mouse. But what if you where one?
Special Thanks To: @AsNmJackal48xl , @Paingore (as Hu Tao), @Kyubi_Style , and @tylenish
1940s Kid's Character Record Player Ad by Jolly Joebean
Prompt Start
---------------
CHARACTER NAME: [insert your character name here]
Designate the attached character reference as @Image1.
@Image1 = the only character identity and visual-design reference.
Using the attached reference image, create an authentic-looking 1940s magazine advertisement for a children's toy record player officially themed around and branded with this character — in the tradition of real period character tie-in toys (the kind of licensed children's phonograph once made for characters like Mickey Mouse or Roy Rogers), but built entirely around this original character instead.
This is an image-to-image transformation task. The character's identity must remain fully recognizable in both of their roles within this advertisement (described below), even as they are translated into two different period-appropriate illustrated treatments within the same image.
The advertisement should look like a genuine surviving page torn from a 1940s family or children's magazine, advertising a real product that has always existed.
REFERENCE RULES:
Thoroughly analyze @Image1 and preserve the character's:
Face and facial structure
Hairstyle and hair color
Eye shape and eye color
Skin tone
Body type and proportions
Species traits
Signature accessories
Recognizable symbols and motifs
Dominant color palette
Personality and emotional energy
The character must remain unmistakably the same individual in both of their appearances within the ad. Do not use characters, costumes, or visual information from previous prompts, generations, or conversations.
THE CHARACTER HAS TWO DISTINCT ROLES IN THIS IMAGE:
ROLE 1 — THE BRANDED CHARACTER LIKENESS ON THE PRODUCT:
The character's likeness appears as official decorative branding printed, painted, or molded directly onto the record player itself (on the case, the lid, the speaker grille, or the turntable surface), in the simplified, charming, flatly-illustrated character-art style typical of period licensed children's products.
ROLE 2 — THE CHILD USING THE PRODUCT:
The character also appears a second time within the same advertisement, reimagined as a delighted 1940s child happily playing with, listening to, or operating the record player. This version should be a more fully rendered, dimensional illustration consistent with period children's-advertisement art, distinct in treatment from the simplified product-branding likeness in Role 1, while still clearly being recognizable as the same character.
Both roles must clearly depict the same character. A viewer should immediately recognize that the cheerful child enjoying the toy is the same character whose likeness decorates the toy itself.
STEP 1 — DETERMINE THE PRODUCT THEME AND DESIGN LANGUAGE:
Analyze the character's design, personality, color palette, and implied world to algorithmically determine how their identity should be translated into toy branding. Consider:
Which signature colors become the product's case color and trim
Which accessories or motifs become decorative elements on the lid, speaker grille, or base
Whether the character's personality suggests an adventurous, whimsical, musical, heroic, or cozy product theme
What simple character pose or expression best represents them in flat decorative branding form
Do not select randomly. The product's entire design language should feel specifically built around this character, the same way a Mobile Suit is custom-designed around a character's identity in other templates — the toy should look like nothing else in this AI's process beyond this character.
STEP 2 — DESIGN THE RECORD PLAYER ITSELF:
Render a period-authentic 1940s children's toy phonograph/record player consistent with real toy record players of the era:
A compact portable case design, typically with a hinged lid, carrying handle, and latch
A visible turntable, tonearm, and speaker grille
Bold, simplified character branding (per Role 1 above) printed or painted across the lid, case front, or speaker grille
The character's primary color palette applied to the case body and trim
The character's name or an invented product name lettered on the unit in cheerful period children's-product typography
The record player must look like a believable mass-manufactured 1940s toy: simple molded or painted construction, sturdy hardware, and charmingly simplified branding rather than a modern plastic toy or modern electronic device.
OPTIONAL DETAIL — BRANDED RECORD INSET:
If it strengthens the advertisement's authenticity, include a small supplementary inset within the composition showing a close-up of a branded record disc designed to accompany the player, labeled with an invented period-appropriate song or story title and featuring the character's likeness or motif on the record label itself. Keep this inset small and clearly secondary to the main product and child illustration — it should support the ad, not compete with it.
STEP 3 — ILLUSTRATE THE CHILD USING THE PRODUCT:
Show the character (per Role 2 above) as a joyful 1940s child, dressed in period-appropriate children's clothing that still incorporates the character's recognizable color palette and motifs.
The child should be shown actively and happily engaging with the record player: kneeling beside it winding it up, sitting cross-legged in front of it listening with delight, reaching for the tonearm, or dancing nearby with arms spread in pure joy.
Show believable signs of genuine childhood delight:
A bright, wide, unselfconscious smile
Wide happy eyes
Animated, joyful body language
A cozy period setting such as a living room rug, a bedroom floor, or a porch
The pose must be anatomically natural for a child and physically consistent with the record player's placement. Avoid a stiff or posed advertisement stance — the moment should feel like genuine candid delight, consistent with the warm, wholesome illustration style of period children's advertising.
STEP 4 — VINTAGE MAGAZINE AD TEXT AND COPY:
Render the following text elements directly in the image, styled as authentic 1940s magazine advertisement typography (warm, friendly period display lettering, clean period serif or rounded advertising type, consistent with wholesome children's-product advertising of the era):
An invented product name built around the character (e.g., "JOLLY'S OWN RECORD PLAYER," "THE JOLLY MELODY PHONOGRAPH")
A short, cheerful advertising tagline appropriate to the character's personality (e.g., "BRINGS HOME THE FUN — RAIN OR SHINE!", "THE PLAYER EVERY CHILD WILL LOVE!")
A period-style price line styled as genuine 1940s advertisement pricing copy (e.g., "ONLY $3.98 — ORDER TODAY!")
A small retailer or mail-order line consistent with period advertising conventions (e.g., "AVAILABLE AT FINE DEPARTMENT STORES" or "ORDER BY MAIL — SEE COUPON BELOW")
A small age-range line styled as genuine period packaging/advertising copy (e.g., "FOR CHILDREN AGES 3 TO 10")
Keep all text legible, correctly spelled, and authentically styled to the period. Do not use modern fonts, modern slang, modern currency framing, or anachronistic phrasing anywhere in the text.
STEP 5 — VINTAGE PRINT RENDERING STYLE:
Render the entire advertisement in the visual style of authentic 1940s magazine print advertising art:
Warm, wholesome, simplified illustration consistent with period children's-product advertising
Clean, confident linework with soft, friendly color blocking
A warm, slightly aged paper or print texture
Period-appropriate color treatment (warm creams, soft reds, cheerful blues and yellows) layered with the character's own palette
Subtle print artifacts such as halftone dot texture, paper grain, or light edge wear, used tastefully and not so heavily that the image looks damaged or illegible
Avoid modern digital illustration polish, modern photographic realism, glossy CGI rendering, or contemporary graphic design elements.
COMPOSITION:
Use a vertical or near-square magazine-advertisement composition.
The record player and the joyful child should both be clearly visible and appropriately proportioned, with the child positioned naturally beside or in front of the product so the relationship between toy and user is immediately clear.
Arrange the product name, tagline, price line, retailer line, and age-range line in the open areas of the composition without covering the child's face or the product's key branding.
The finished advertisement should feel like a genuine surviving page from a 1940s family magazine, advertising a real toy that has always existed and that this character has always been the face of.
QUALITY TARGET:
High-quality vintage advertisement illustration with warm confident linework, accurate anatomy, legible authentic-style typography, convincing 1940s print texture, and strong character-specific visual storytelling across both depictions of the character.
DO NOT:
Do not change the character's identity in either of their two roles.
Do not change the character's eye color or signature traits in either role.
Do not use information from previous characters or prompts.
Do not make the child illustration and the product branding illustration look like two unrelated characters — both must clearly be the same character.
Do not use a modern plastic record player or modern electronic device design.
Do not use modern children's clothing on the child.
Do not use modern fonts, modern slang, or anachronistic phrasing in any text.
Do not use modern currency framing or modern pricing conventions.
Do not make the child's pose stiff, posed, or joyless — the moment should feel like genuine delight.
Do not create malformed hands, extra limbs, distorted anatomy, or unreadable text.
Do not include real toy brand names, real company logos, real celebrity likenesses, or real existing licensed characters.
Do not depict the OC as a real licensed character from an existing media franchise — this is an original product built entirely around the user's own character.
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Prompt End
@Skyebrows The Apsu family was so hurt and upset over Apsu being cameoed here without their consent.
They shut down the go fund me to avoid any further involvement in this
Apsu's wife, sons, family. did NOT want this.
DO NOT want this.
@joebeanclown Nice! And thank you, AI has a pretty hard time catching my star pupils and sparkling freckles usually so your prompt worked well!
It's hilarious that the whole thing makes me sound like some kinda predator though 🤣🤣🤣
My eyes typically glaze over at the long prompt posts, but turns out copy paste is all you need!
But I uuuuhhh....
I don't know how I feel about this one, boss XD
Greetings, citizens of the internet! Your regularly scheduled clownery begins now! It’s JOLLY’S PROMPT OF THE DAY!
If your life was a story...what would be the title?
Well now you can find out!
Special Thanks To: @arkd3v , @celestiumart , and @PhoolishLafter
Your Story Title by Jolly Joebean
Prompt Start
------------------
CHARACTER NAME: [insert your character name here or leave blank to have a random name generated]
Designate the attached character reference as @Image1.
@Image1 = the only character identity and visual-design reference.
Using the attached reference image, create an extreme close-up "eyes snapping open" reveal illustration, styled exactly like the iconic first-frame reveal shot at the start of a classic anime opening sequence — the kind of dramatic beat where the hero's eyes flash open on-cue as the title card lands.
This is an image-to-image transformation task — the character's core identity must remain fully recognizable in extreme close-up, even as the framing, lighting, and iris detailing are completely reinterpreted into this dramatic reveal format.
NAME LOGIC:
- If a CHARACTER NAME is provided above, use it as the basis for the title in Step 3.
- If left blank, generate a fitting original name for the character based on their visual design and personality cues, then use that invented name as the basis for the title in Step 3.
FALLBACK LOGIC:
- If the reference image is not a character (e.g., an object, logo, or landscape), invent an original mascot/avatar consistent with its dominant colors and motifs, and build the rest of the concept around that invented character's eyes.
- If reference image quality or angle makes the eyes partially obscured (hair, hood, helmet, etc.), reconstruct a believable close-up of the eyes consistent with the rest of the character's design and coloring.
REFERENCE RULES — HIGHEST PRIORITY
Thoroughly analyze @Image1 and preserve the character's:
Face and facial structure
Eye shape and eye color
Eyelash and brow style
Hairstyle and hair color (or fur color/pattern if applicable)
Skin tone or material color
Species traits
Facial markings
Signature accessories visible near the face (piercings, jewelry, masks, headwear)
Color palette
Personality and emotional energy
The character must remain unmistakably the same individual in extreme close-up. Do not use characters, costumes, or visual information from previous prompts, generations, or conversations.
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NON-STANDARD EYE RULES
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Analyze @Image1 to determine the character's eye configuration before proceeding, and follow whichever case applies:
STANDARD CASE — The OC has one standard pair of eyes:
Proceed normally with a close-up centered on both eyes snapping open, with the vision scene reflected in both irises.
MULTI-EYE OR NON-STANDARD EYE CASE — The OC has multiple eyes, asymmetrical eyes, compound eyes, or other non-standard eye arrangements:
Show all of the character's eyes snapping open together in the same dramatic beat. The reflected vision scene (see Step 2) must appear consistently across every visible eye, as though all eyes are witnessing the same moment at once. Do not simplify the character down to a single standard pair of eyes.
NO-EYES CASE — The OC has no visible eyes (faceless, masked with no eye openings, object-headed, blindfolded, or otherwise eyeless):
Do not invent eyes. Instead, frame the shot as an extreme close-up of the character's face or head as normally designed. Surround their head with a soft, mystical, cloud-like swirl of glowing mist or energy, within which the vision scene (see Step 2) plays out faintly, like a memory or sensation drifting around them. This represents the character perceiving the moment through senses other than sight. The character's expression, posture, or aura should still convey that something significant is being experienced internally.
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STEP 1 — DETERMINE THE VISION TONE FROM THE OC'S DESIGN:
Analyze the character's design, expression, weapons or tools, outfit language, and overall personality to algorithmically determine which of the following two directions the reflected scene should take:
BATTLE TONE — for aggressive, tough, combat-ready, intense, or intimidating designs (sharp weapons, armor, scars, fierce expressions, predatory features, dark or hardened aesthetics). The iris (or eyes, or surrounding mist) should reflect a dramatic battle scene: clashing silhouettes, energy effects, dust and motion, a rival or threat, or a decisive combat moment.
WONDER/ADVENTURE TONE — for soft, gentle, curious, whimsical, passive, or exploratory designs (rounded features, pastel or soft palettes, calm expressions, non-combat props). The iris (or eyes, or surrounding mist) should reflect a scene of awe and discovery: a sweeping vista, a glowing new world, a mysterious door or path, floating light, or a breathtaking horizon.
Do not select randomly. Choose whichever tone the character's actual design and energy supports. If the design sits ambiguously between the two, favor whichever traits are more visually dominant in @Image1.
STEP 2 — RENDER THE REFLECTED SCENE:
Within the eye(s) — or within the mystical surrounding mist for the no-eyes case — depict a small, detailed scene matching the tone chosen in Step 1.
The reflected scene should be:
Thematically tied to the OC's world, powers, motifs, or implied story
Rendered with painterly, glowing, slightly abstracted detail, as though glimpsed rather than fully seen
Small enough to sit convincingly within the iris or mist, but clear enough to read as a real scene
Free of readable text, logos, or labels
Do not make the reflected scene a random unrelated image. It should feel like a glimpse into this specific character's story.
STEP 3 — GENERATE THE TITLE USING THE TWO-CHART LOOKUP SYSTEM:
Build the title using the exact format:
[Character Name]'s [Adjective] [Noun]
ADJECTIVE LOOKUP — determined by the character's hair or fur color (use the most dominant hair/fur shade if multiple are present):
Black = "Joyful"
Gray = "Fierce"
White = "Cheerful"
Pink = "Ferocious"
Red = "Blissful"
Brown = "Savage"
Orange = "Elated"
Yellow = "Brutal"
Green = "Jubilant"
Blue = "Hostile"
Violet = "Radiant"
Bronze = "Vicious"
Silver = "Exuberant"
Gold = "Ruthless"
If the character has no visible hair or fur, use "Wondrous" as the Adjective.
NOUN LOOKUP — determined by the single most dominant/prevalent color across the character's overall design (skin, outfit, markings, etc.):
Black = "Earth"
Gray = "Fantasy"
White = "Fear"
Pink = "Hope"
Red = "Horror"
Brown = "Journey"
Orange = "Land"
Yellow = "Mission"
Green = "Planet"
Blue = "Quest"
Violet = "Sleep"
Bronze = "Terror"
Silver = "Trip"
Gold = "Universe"
If no single dominant color can be clearly determined, use "Adventure" as the Noun.
Do not skip the lookup process. Do not invent different words outside these charts. Do not select a color category that isn't clearly present on the character just to force a more dramatic-sounding word.
STEP 4 — TITLE TYPOGRAPHY OVERLAY:
Render the generated title directly onto the image, styled exactly like a classic anime opening (OP) title card:
Bold, dynamic display lettering consistent with anime OP title-drop typography
Dramatic small entrance treatment such as a subtle glow, light trail, brushstroke edge, or energy shimmer around the letters
Title positioned in the lower third or a clean open area of the composition, never covering the eyes
Clean, legible English lettering with correct spelling
Coloring that complements the OC's palette and the chosen tone (sharper/high-contrast for Battle Tone, softer/glowing for Wonder/Adventure Tone)
Do not add any additional text, captions, subtitles, episode numbers, or logos beyond the generated title.
STEP 5 — COMPOSITION AND RENDERING STYLE:
Use an extreme close-up composition tightly framed on the character's eyes (or face, for the no-eyes case) as they snap open in a single dramatic instant.
Include:
Sharp focus on the eye(s) or face, with dramatic directional lighting
A subtle motion or energy cue suggesting the eyes have just opened (light flare, lash movement, faint motion blur at the edges)
High-detail, glossy anime-style eye rendering (for the standard/multi-eye case), with the reflected scene clearly visible within the iris
Cinematic anime key-art shading and rim lighting consistent with a high-budget anime opening sequence
A slightly desaturated or dramatically lit surrounding frame so the eyes and title remain the clear focal point
Render the whole piece in a polished, modern anime key-visual style — clean linework, dynamic shading, glossy eye highlights, and dramatic contrast, consistent with the quality of a real anime opening's title-reveal frame.
QUALITY TARGET:
High-quality anime key-visual illustration with a dramatic extreme close-up composition, accurate and recognizable eye/face rendering, a clearly readable reflected scene matching the derived tone, correct title generation from both lookup charts, legible anime OP-style typography, and strong character-specific storytelling.
DO NOT:
Do not change the character's identity.
Do not change the character's eye color, hair/fur color, or signature traits.
Do not use information from previous characters or prompts.
Do not invent eyes for a character who has none — use the mystical mist treatment instead.
Do not reduce a multi-eye character down to a single standard pair.
Do not skip showing the reflected scene in every visible eye for multi-eye characters.
Do not select the Battle or Wonder/Adventure tone randomly — derive it from the character's actual design.
Do not invent title words outside the two provided lookup charts.
Do not use "Adventure" or "Wondrous" unless the corresponding fallback condition is genuinely met.
Do not cover the eyes or face with the title text.
Do not add extra text, captions, subtitles, or logos beyond the generated title.
Do not use modern fonts, modern slang, or anachronistic typography styling inconsistent with anime OP title cards.
Do not make the reflected scene random or unrelated to the character's world.
Do not include readable text, logos, or labels within the reflected scene itself.
Do not create malformed eyes, distorted anatomy, or unreadable text.
Do not make the image blurry, low-detail, or inconsistent in style between the close-up and the title treatment.
The finished image should feel like the exact freeze-frame moment from a real anime opening sequence where the hero's eyes snap open and the title card lands — dramatic, polished, and unmistakably built around this specific character.
---
Prompt End
Sudden stream alert!
I loved sledding game so much, we're doing it again--but with my Keeper Krew (if they can) too!
いきなりストリームお知らせ!
スレッド・ゲームが大好きすぎたので、自分のキーパー・クルーもできれば参考しています!
https://t.co/OMI7rZFReK
https://t.co/LiA0Asu0hi