@SportsGamersOn The oldest online CFM in Madden’s history…OMFL. The league itself is what keeps the same 32 guys coming back, not the game. Without the league, all of us would have stopped buying Madden a long time ago. @GrownFolksOC will have discord info if you’d like to join OMFL’s waitlist
@ClintOldenburg@DigestAndroid@MattBamaTidwell Online franchise salaries/bonuses are not adding up correctly when releasing a player. Ex: guy with a $4 mil salary and no bonus is not clearing $4 mil from the cap and will incur a random penalty (different every time). Affects all players, no matter their contract. Team aware?
@ClintOldenburg All players (not just edge) still don’t have any active traits when starting a franchise. Is there a fix for this planned or do online CFM’s need to decide what traits every player will have and manually activate them?
@ClintOldenburg@DigestAndroid@MattBamaTidwell Dev team aware superstar ability descriptions in franchise read as if they still have built-in guarantees to them?The Gameplay Deep Dive on 6/17 said abilities would no longer be guaranteed, more 50/50. Can you confirm if this is still the case?
@ClintOldenburg Should mention the roster is EA’s default, so not using anything weird. If you need pics or additional information, glad to help @ClintOldenburg
@ClintOldenburg No sorry, just an example. Most do not have any traits, and that’s for all positions. Some guys also don’t have access to ones they should, position wise.
@ClintOldenburg The player traits (ex: power or finesse moves) are not there. Myles Garrett, for example, doesn’t have either. Main menu they’re there, or active, whatever you want to call it. Start up a franchise and every player trait is gone. We’d have to manually turn it on for every player.