@pelayofm1 I mean, assuming you're talking about the way that the character is holding the sword, that's not entirely unique; just off the top of my head Scourgebringer has a similar stance for the character holding their sword while running. Heck, I've used a similar stance in the past too
@MansMcg@monstertheaterx@Mattstov Ichorous was originally created for a game jam, where the theme was "Exchange". The reason that Ichorous has a lot of themes about self-sacrifice is because that is literally what the whole game is about ๐
@MansMcg@monstertheaterx@Mattstov Is it at all possible that they arrived at similar conclusions because they had similar inspirations..? I mean, all due respect... the masks aren't even similar. The Warlock's design is more similar to HK's Knight if anything, and at that only because they're both small guys
+ Also worth noting: Ichorous started as a boss rush! I know, because I hosted the Boss Rush Jam where it was first created lol. Any similarities between the two games (which are two very different games) are ultimately the result of coincidence, iteration, and a shared genre.
This whole situation becomes much funnier when you learn that Matt hasn't actually played Blasphemous. Sometimes different minds can come to the same conclusions such as "blood everywhere is awesome" and "what if we put this guy in a sickass metal mask would that be cool or what"
Ichorous is a product of iteration, and the player was changed out of necessity, because in a room covered in red you lose the player.
When you see the final product its easy to see it as something else, often good design decisions lead you to things that've been done before.
@MansMcg@monstertheaterx@Mattstov The same imagery and tone can be found in most Dark Fantasy games. Blasphemous didn't invent the entire genre ๐
The main similarity that Ichorous and Blasphemous both have is excessive gore and a name ending in -ous. But neither of those are entirely unique to either game...
@Kitorialt I think your opinion of the game simply has nothing to do with the fact that 11,000 wishlists just doesn't naturally convert to a 15-player peak on release day. Fact of the matter is, the devs shouldn't suffer because of a technical error on Steam's end.
@Altret_KnW@BiggestDK64Fan@htsssebb5543 NG+ is usually for a more dedicated playerbase; it doesn't rlly impact the majority of players. To my knowledge it hasn't really had any recent major updates released or announced, which is fine, a finished game's a finished game, but that hurts discoverability and replayability
@atconcat It only has a build ready for Windows, however to my knowledge there are people who've played it on Linux and I haven't heard any complaints!
Worst case scenario, there is a 2 hour refund window where you can refund the game if you buy it and it doesn't work
@CCharmanderK Tbh I think Disney just needs an overhaul on their marketing team. I just watched Hoppers and it was *way* better than I thought it was gonna be because all the trailers were like "lol look at these quirky animals!" with none of the emotion or suspense from the actual movie