How I build with Claude Fable 5
1. Three.js = rotate and explore any product in 3D in the browser
2. Color swatches = swap a material value to change the model live
3. CSS radial-gradient = premium spotlight glow zero images
4. GSAP ScrollTrigger = scroll turns one screen into a full story
5. Monospace fonts = signal precision and luxury instantly
6. AudioContext = ambient sound toggle in one call
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This is not even scratching 2% of what Pascal Editor can do.
I can't believe we made it FREE and work in the browser.
Colors and textures coming soon by default ^^
We're launching Bridge today 🌉
An AI engine that builds virtual homes. Blueprint in, walkable home out. Every plan, every option, structural changes included.
What took 3D artists months now takes days. Homebuilders can finally show buyers every home they sell.
https://t.co/QrwlM5FUjP
Imagine a world where you could copy/paste websites into editable Figma layers (jk you don’t have to imagine you can do this now with our Chrome extension)
When you forget to cancel a subscription & you suddenly see a random notification saying “Payment Successfull, Your subscription has been renewed.”
never heard back from anthropic after making this video, even though i applied for a product design role on their website.
today I'm making the figma file with the final UI and raw exploration open source.
grab it here before I change my mind
https://t.co/hl9A76kcgA
Built with @claudeai and @Blender. I’d be adding controls, radar, coordinates and zombies to make it more interesting and playable. Still a few bugs left to adjust too cause there are a few stuffs blocking the car from moving freely😹. The whole idea is for the car to be able to hit zombies and shoot zombies and then you rack up points.
Eventually, I’d add a menu UI and other stuffs too. Stay tuned.✌🏽