Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14
Dbrand - Companion Cube will not be sold and refunds will be issued - Valve told Dbrand to take it down
"They stated that the Companion Cube is Valve intellectual property, for which dbrand does not have a license."
https://t.co/kgMcv3sqXX
“Could I do more?”
You all have done more for this game and our studio than could ever be imagined, and no words can accurately depict how lucky we are to have shared these worlds with you.
Don’t blame yourselves or think you could have / should have done more. This is just the way it goes sometimes.
No matter the future, we will always have these memories.
Thank you. For everything.
Pre-orders for Grand Theft Auto VI begin at midnight local time on June 25.
Learn more about the Ultimate Edition and pre-order bonuses at https://t.co/XPwC8URCQ4.
Steam Machine is here, and you can sign up now:
Steam Machine 512GB
Steam Machine 2TB
Plus bundled versions with Steam Controller
Learn more and sign up here: https://t.co/dSr8sbm8db
We incorrectly stated that PlayStation Plus is required for local co-op splitscreen play. Local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account.
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
Re: “Bug Bar”
As we get into our last string of hotfixes, the team is trying to squash as many bugs as possible. You’ll see some ability bug fixes next week, and a slew of other things touched in a later update, but we are nearing the final delivery of patch notes.
Some issues may not be addressed due to “risk” and live on. Here are some of the questions we’re asking ourselves in Traige as we process your reports: could a potential fix break the game further? Can’t take it.
Could a change/nerf enjoyment of the PvE game for the sake of balance? Likely won’t take it unless it’s egregious or trivializing buildcrafting. As an example, Truth is a bit too hot, leading to a handful of guardians just… standing around and shooting rockets without a thought in the world. No mods, no buildcrafting. Just toppled raid bosses. We can get a tiny ammo backpack nerf in to at least have folks worry about picking up some bricks during DPS, but we don’t want to crater the thing.
What if an armor set looks a bit buggy? While we hate some rough edges impacting your style, we may not be able to address it as a rushed fix could tarnish your looks even more.
What if Hunters are 1-shotting opponents in pvp? Let’s try to get that addressed asap, tested, and released.
What about the Titan Bubble or Stackening trivializing all of our endgame difficulty content? Let folks have some fun, but get it patched up before final.
SRL ties feel a bit frequent, can we tune them? Well, if that breaks placements do we have time to revert the change? What about a few months down the road, what if we regret making the change because it’s leading to worse experiences with various connection qualities? Leave it as is. 4 way ties are a bit wonky… but kind of fun!
Players don’t like a pvp mode in rotation, can we change how often it appears? Likely not - folks may need it for triumphs, or we’re seeing more players playing it than players vocally frustrated by it. It’ll rotate out after a few days. Leave it be.
There are many, many convos like these happening daily. Team’s doing everything it can to address your reports while setting up for the long haul.
After our final patch (TBD), you may see backend server maintenance for general upkeep, but any patch vehicle will be restricted to severe issues like widespread crashes.
If we find gnarly crucible balance issues or “1-shot the pantheon boss with little investment” builds, we’ll likely lean on disabling items, abilities, or whatever the culprit is for the problem at hand. It’s not the best solution, but we have the levers to keep things a bit stable.
The finality of all this is a bit rough to get into, but wanted to set expectations appropriately. We aren’t going to turn a blind eye to your reports. May be limited with what we can do, but we’ll still try.
Please do not hesitate to continue reporting issues to our help forums over on https://t.co/TWFNLn7XlP.
Thank you all for joining us for MoT. The team was overjoyed with seeing your reactions, videos, art, stories, and love - and many have been loving the moments shared with you in-game.
Not all of us are public facing. Every so often, you may have a D2 dev team member emoting you a hug or a heart after overcoming a rough Nightfall boss and you don’t even know it! Whether they’re an employee or just a community member… show ‘em some love with your favorite emote too.
Appreciate you, always. See you out there.
💛
This Week in Destiny:
📽️ The Destiny 2 Collection Trailer
💀 The Pantheon Gauntlet opens Saturday, June 13
☀️ Trials of Osiris returns tomorrow
📖 New Player Guide updates for Monument of Triumph
⚪ New and Returning Player FAQ
📜 Update 9.7.0 Patch Notes
📋 Recent Known Issues List
🖼️ Your Monument of Triumph artwork and videos
📰 https://t.co/M8btzU9tBc
We have received reports that Totality Division Cabal and suspicious green crystals have been spotted on the Moon.
Guardian, the Vanguard requests you to investigate this disturbance at once.
Thank you to everyone signing in to join us for Monument of Triumph.
We've seen quite a few fireteams reuniting, groups memorizing Pantheon patterns to prep for Saturday's gauntlet, and many asking for clues about [REDACTED].
Those nailbiter SRL finishes? And the drip with all this new armor?
What a wild day so far.
Keep it up.