SOMEONE VIBE CODED A POKEDEX FOR REAL LIFE WITH CLAUDE CODE
point your phone at any animal, it identifies it on the spot and adds it to your personal index.
you walk around irl catching real creatures and filling out your dex like its gen 1 all over again
its called gotcha. every animal you spot gets logged with its own entry, so over time you build a living collection of everything youve actually encountered
it has:
> geo based rarity, a rabbit is common on a farm but legendary in a city
> profiles so you can show off your collection
> achievements for catching rare species
> battles or trading between players
its basically pokemon go all over again but with real animals
It's time for interfaces to break out of flat land.
Lately, I have been experimenting with spatial experiences supported by foundational gestures.
Truly feels magical.
Design to code has improved greatly, but I feel like design creation in AI tools stagnated ever since the release.
All we're getting are just new features and better tool interfaces, tasteful designs are still not existent.
If you're saying designers are cooked, you're clearly not a designer or don't know much about design.
Will always be one of my favorite Ye clips. Pure confidence. Infectious energy. Just flowing & letting all his thoughts fire out with no regard for anyones judgement
consistency ≠ uniformity:
for those who haven't lived through this era – we used to have beautiful, precision interfaces. now they're replaced by a design language that originated from the Apple Watch, with icons that only fit in squircles. but that's not even the point.
the point is we used to design the whole stack – the technology, the concepts, the interfaces. when designers only care about superficial consistency, platforms lose their uniqueness.
apple used to design systems. skeuomorphism wasn't just about leather textures – it was about teaching people new mental models. the trash can empties because you understand what a trash can does. aqua's lickable buttons and sheets had depth because the OS had layers you could understand. the old apple designed the whole stack – from metal to pixels to concepts. teams weren't just shipping features in the same box, they were building coherent platforms each with opinions about what computing should feel like for the medium.
liquid glass is fine on a phone. but on macOS it's unusable – lack of precision, visual noise everywhere. this is what happens when UI language designed for fingers bleed into macOS. we went from interfaces designed for a 27" cinema display with a precise cursor to interfaces designed for a 1.5" screen you tap with one finger.
the Mac is for creation and precision work. it needs information density. it needs chrome you can grab. it needs UI that gets out of your way but gives you power when you need it. instead we got padding and whitespace and translucent blurs optimized for touch targets nobody's touching.
the squircle icon mandate is a symptom. when you force every icon into the same shape, you're saying "brand consistency" matters more than "each app icon needs to communicate its function instantly." we traded clarity for uniformity. we traded precise design for cross-platform sameness.
consistency means your system has coherent rules within itself. uniformity means everything looks the same regardless of context.
the hardware team still gets it – that macbook pro + M-series chips, chef's kiss. but software design feels like it's chasing fat fingers instead of remembering what people do on a Mac.