Camping Lamp - 4K Texture Work
Camping lamp texturing study focused on achieving realistic materials and an optimized workflow in Substance Painter. Textures were created in multiple resolutions (256p - 4K).
#Blender#Substance#3D#Model#Texture#4K#Asset#Prop#Camping
My first article is posted 📖🎮! If you like games, and especially Resident Evil, I would love to have you read my article and give me feedback on it.
https://t.co/5OmOHV5MMN
HK G36E replica created as a hard-surface and internal mechanism study. The focus was on recreating the weapon's key functional components rather than a fully accurate reproduction.
Artstation: https://t.co/RiJMhF8qSs
Kimber Micro 9
The project includes the original production version as well as three additional skin variations: Rose Gold, Military Camouflage, and a hand-painted stylized finish.
More Images and About: https://t.co/f5BUJZQMS1
Shovel – Stylized Texture Study
Fully completed hand-painted stylized shovel created as a texture study focused on manual painting techniques. The base model was provided by the artist ZugZug.
#HandPainted#StylizedProp#GameArt#SubstancePainter#3DArt#PropArt
Holiday Bits that have lights in them have a secondary 'holiday_glow' material.
You can give that an emission output in your engine to create a glowing effect, even the little train! 🚂✨
#gamedev#blender3d
Sci-Fi Floor & Greate - Procedural Material
Hi everyone, I'm sharing some study material I created in Substance 3D Designer. The purpose of this study was to practice Macro shapes.
#3d#texture#material#substance#designer#procedural