Unfortunately it seems like big tech can get away with anything they want with enough money. They are the new East India Trading company, we benefit from their ruthlessness but there isn't really another option.
Actions that would get our studios instantly buried in lawsuits tech profits from and laughs.
Investors do not understand the world on a fundamental level. They have no sense of taste, only a sense of smell, they can't tell if something is good or bad just sniff Which way the wind is blowing while failing to realize how that "trend" was created. People play the RE games because they are good not because they are "trending". RE 7 kicked off the current good will players have and if they made a horrid game and sales dropped the investors would say "The trend ran out".
@rickgude Yeah could use a confirmation.
Talked to them on the NAB show floor and asked if I could be fast tracked haha.
No word yet might ping them at the start of next week.
Really useful information, I've been saying for a while that while AI is as "bad as it will ever be" it's also "as cheap as it will ever be" as they have to make profits and venture/government money dries up we will hold the bill. The question to ask will be "is this worth doing with AI?".
Worth the monetary cost and creative cost. For some tasks (roto, depth extraction, background generation) it often is, for hero assets and nuanced animations it usually isn't.
@AlexNoonan6@PalmyrPar It's for aiming up/around faster while prone with a bi-pod your vertical angle is highly limited and horizontal slow to reposition. This model was made for anti rotorcraft where you need to be able to quickly track a targes moving in 3 dimensions.
Really tired of people calling this "more real" it isn't.
It has more information but that isn't realistic the lighting is more diffused but not more realiatic.
People are confusing HDR thumbnails for the real world.
I explain the issue in detail here:
https://t.co/Z5B9gb85YV
Everyone is so mad about this but it looks like an upgrade to my eyes.
Video game characters look like ass on the whole and this does improve the photorealism, full stop.
This wasn’t meant to be a stylistic game. It was trying to be photoreal and ran into limitations.
To me this is actual utility for AI, similar to what Magnific can do to add micro details and that extra layer of polish to low res textures.
Yes, the animation is still janky and to a degree it’s like putting makeup on a pig, but these are the steps to visual improvement and I’m sure that’s next.
As someone who has worked in the 3D industry for over 15 years, I also feel that the tools have plateaued, and what I have access to today isn’t significantly better than what it was a decade ago.
This feels like the jump from CPU rendering to GPU rendering and all I’m seeing is hate, why??
Think Viscosity in Liquigen is highly underrated and an incredibly versatile. Most liquid sim solutions excel in either large scale or small specific use cases. I find Liquigen to be great at everything from cresting waves to food sims.
Tutorial in comments.