@PumpGPT__@XorDev@oneaudreylim Kinda but not really because I'm pretty convinced this is not an AI generated video. That being said, if it turns out to be fake, it will be scary yes haha
@XorDev@PumpGPT__@oneaudreylim I'm looking close and can't see any telltale signs on the woman's video, maybe I'm losing it but this looks nothing like an ai narrator to me.
@el_yuste_@GiusCaminiti ¿No entiendes qué tienen que ver las finanzas de una empresa con el precio de sus productos o el salario de sus directivos? ¿O qué otra lectura no estoy entendiendo?
@Phantom_TheGame 1) Higher ups are also devs and
2) Investors can't be the excuse for every flaw in every project. If you start digging through game files you're bound to find some shit...
@Jonathan_Blow@Pirat_Nation Love Elden Ring but can't even disagree with the headline. The freedom to explore is huge, but that also means that one third of the giant map is just plowing through mobs and bosses 30 levels below you, without needing to regard the level design or boss mechanics.
@thejorgg@Jonathan_Blow Why would you yield if you're green to go? that only makes things more hectic and dangerous. It looks like the McLaren just messed up, that's all.
@thejorgg@Jonathan_Blow both sides are green, then yellow, then red at the same time. Both of them had yellow light but the Honda had right of way because she was going straight, and the mclaren should've yielded before turning left. At least that's how I'm guessing these things work in USA
@zeelee3D@AutumnPioneer@DmawDev You should update the material parameter every frame with the position of the ball, it's not an issue regarding performance and it will get you a perfect match.
@zeelee3D@AutumnPioneer@DmawDev I'd say start playing with sphere masks (just distance to a point, probably what Rocket League is doing) and extend from there. Inigo Quilez has some good resources on distance functions if you want to try more complex stuff
@zeelee3D@DmawDev Haven't played in a while but is it possible that they're just sending the ball's position into the wall shader and using some distance function?