Appetite/diet of a Sarlacc Pit.
Very sarcastic and introverted. Valedictorian. National Merit Scholar. Distinguished Graduate. Inheritor of a comic shop | 22
Did more digging.
It gets worse.
I decided to compare, isolating the PS5 Platform as a comparison. How many more digital exclusive games are there? and does it correlate with the 85% number?
There are, at this point in time, about 1,120 PRINTED PS5 games (give or take). We are going to assume, that all 1,120 of those games also have a digital counterpart.
I went to the PSN store and simply clicked PS5 Platform and games. So this does not include DLC, MTX, etc. The total? 7,590 games.
But what about free to play?
Lets exclude those, this brings the total down to 7,451 games on the PSN store sorted specifically for the PS5. I want to note, this would be a COMPLETE PS5 library (thus far).
So, simple Math
7,451 - 1,120 = 6,331.
There are 6,331 MORE games on the PSN store than what's PHYSICALLY PRINTED For the PS5. That is 5.65x MORE games. These are all games that sell for 1 dollar, all the way up to your 100$+ digital special editions. If you Buy Final Fantasy Rebirth for 69.99 physically, go home, and buy "Quack McStuffins" for a dollar on PSN, those quantity of numbers are treated as equal.
and it gets even funnier.
Lets take that digital catalogue of 6,331 games and divide it by that complete library number (7,451) and turn it into a percentage.
6,331 divided by 7,451 = 84.96%
Meaning? almost 85% of the PS5's available library is DIGITAL ONLY. Ironic how 85% of Playstation's sales are digital eh?
So, what's happening here?
"All digital" defenders are using False Equivalency, and an Availability bias to gaslight users into thinking that no one plays physical anymore and to "get with the times" in the digital era.
Playstation themselves stated "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs." But this logic is ONLY sound if you apply a False Equivalency.
ALL OF THIS- Before we even take into account of the insomniac leaks back in 2022, which showed that 31 out of the 33 first party games sold MORE in Physical than Digital. And in recent memory, Astrobot selling around 55% physical vs Digital.
So, why are they doing this?
Because MONEY!
Playstation makes WAY more money if you buy the game digitally vs Physically. So playstation is using the backing of convenience, Digital Incentives, indie/AA teams, Mini-Games, and yes, AI Slop, to validate jamming gamers who prefer Physical games with a hot poker into a 100% digital era.
I want to dispel the most disingenuous argument made against keeping physical discs: Nobody buys physical games! 89% of games are bought digitally! Gamers are choosing digital!
This is an incomplete figure that is skewed by digital-only releases. IE, most games that are sub $9.99 are digital-only releases. On top of that, this figure is only comparing ALL digital releases to ALL physical releases.
If you are going to compare fairly, you are comparing sales for when a game has a simultaneous physical & digital release.
Here's some food for thought with a proper source
Physical games sales
- 45% of Hogwarts Legacy sales
- 49% of Assassin's Creed Mirage sales
- 45% of Resident Evil 4 Remake sales
- 54% of Spider-Man 2 sales (Inc. console bundles)
- 55% of Astrobot sales
For games that receive a physical release, consistently you get more than 40% of those sales going to physical editions.
Anyone telling you that this is 'consumer choice' is entirely gaslighting you. Sony is entirely looking at the bottom line, and they see the extra bucks they can make when they cut out disc production as well as eliminating secondhand sales entirely.
Source info: https://t.co/wfnIFrMs2K
I haven’t mentioned this too much here, but recently I lost my PlayStation account and all my digital games to a hacker.
But guess what? All my physical games are still sitting comfortably on my shelf.
Your digital games are tied to an account, your physical games aren’t.
This awesome photo of Elijah was taken by Viggo after a snowstorm during filming.
The note is Viggo’s own handwriting and says:
“We were forced to stop shooting when the South Island was hit with an unexpectedly heavy spring snowstorm. A beautiful white afternoon down in Te Anau. One of many challenges that the weather was to pose during production. This was early on, and provided a good chance to get to know our beloved hobbits a little better."
The question is, "Why were they making demands of her in the first place?"
In a normal world, if ICE felt she was blocking the road, they could ask her to move. If she refused, they should've contacted Mpls PD - you know, coordination and all that. Again, if she was creating a public disturbance and blocking traffic, ICE's remedy is to call on local police to enforce MN laws in real time.
ICE's jurisdiction begins and end with immigration enforcement. They do not & CAN NOT do "typical" street policing.
So the ONLY justification for detaining her would be in a scenario like this example: Renee was identified as the person of interest that ICE was initially deployed to locate and arrest. IF that were true (it's not) and she attempted to flee, ICE still would've had to let her leave according to their very own DHS and DOJ policies.
ICE cannot chase a fleeing vehicle. ICE cannot use deadly force on a moving vehicle unless there is NO OTHER ALTERNATIVE, "including moving out of the way."
So, IF it were a situation where she was, in fact, the person they were there to detain, technically they could then ask her to stop and attempt to detain her, however, once that vehicle began moving, they were legally required to let her leave according to their own policies.