Brought to you by Cabal Translations
Notice:
- Artificial intelligence tools were NOT used in the creation of this patch
- The instruction is included on-disc at \EXTRA\MANUAL.PDF
PATCH: https://t.co/47SRXNtHCT
I am very proud to announce that our English translation patch of London Spirit Detectives is now done and released on GitHub. Thanks to aishsha, bigbanana23, Cash Ogawa, Pennywise, Ryusui, TheMajinZenki and vervalkon
What a wonderful project! See reply for details.
🚨🐽 The next prompt for the art challenge in August! 🐽🚨
Who will you draw? Yan? Gran? Charles? Mizuno? Santa? A dwarf? An evil pig? A capper? The clown pig? THE CATERPILLAR???
I downloaded Palworld today, and here is a quick look at the accessibility settings that are available in the game so far! 🐭
Sadly, none of the setting are explained, so hopefully this post can help more people play the game. ❤️
"I just really like cheese" by @thmadethis on Instagram / BlueSky.
"Wanted to draw something a little fun and different for this prompt so I chose the cheese dude from Baccus Village munching on some cheese with Tomba!" #tombaartchallenge2026#tomba#tombaspecialedition
I told a story on stream today about me hunting in the algae of Lake Erie for my buddy's lost wedding ring. I shared a picture of how much algae there was and my community went to town. They topped themselves when trolling me about my soft hands. @DEATHDORKS this may or may not be the secret to my soft hands. 😂
No I didn't find his ring sadly. 😪
As the Black Banquet is in full swing, we wanted to take the time to address some of the issues that have been raised within the community.
➡️ Offering Spawn Rate: The current spawn rate is working as intended, providing enough Offerings to guarantee one per Trial while still allowing players to build up a reserve. With the previous issues now fixed, the current rate is slightly higher than for last year's Event, and Auto-Bloodweb and Bulk Bloodpoint Spending now prioritize the Offering.
➡️ Offering Rarity: We will be decreasing the rarity of the Event Offering to Common in the bugfix patch coming next week, reducing the Bloodpoint price of the Offering in the Bloodweb.
We know this may differ from previous Events, and while the changes are intended and reflect our vision for future Events, we understand the frustration. However, this isn't meant to be any less of a celebration!
🩸 Get ready for a Bloodhunt starting tomorrow to help you make the most of the Event with 2 x Bloodpoints from all matches until July 7.
👕 Log in any time between July 3, 11AM ET, and July 16, 11AM ET, to get unique The Trapper and Dwight Fairfield Cosmetics as party favors for our 10th Anniversary.
Thank you for joining us in The Fog, we hope to see you around the table of The Black Banquet!
A little impromptu, but July through the rest of the year we are having the Tomba Club Art Challenge! A fun way to show our love for Tomba and art. It's not a contest, there are no steaks. Just art. Add tags #tombaartchallenge2026#tombaclub#tomba so we can see your creation!
"As more of our cultural heritage moves online, a troubling question is emerging: what happens when the things we create, share, and cherish simply disappear?"
From our 1st episode of the 6-part series on Vanishing Culture, out today on Future Knowledge. https://t.co/N2ggWsbpn3
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.