@ASuperShotgun Every Pokemon game before gen 5 had a grind barrier before the elite four because the levels scale like crazy. So many runs are stalled at the Pokemon league because I'm too impatient to grind wild Pokemon for a few hours.
@AprilShowerszzz Regardless of the validity of the claims his response to the situation has always basically been "stay mad lol". If the claims aren't true he never seemed too concerned with clearing his name.
@MBTYuGiOh WotC: "We hear your complaints, and after thorough internal discussion we will change nothing and hope things get better!"
Konami: "Do not ping me
Ever
Thank you for playing 'Yu-Gi-Oh! Duel Links'"
@patty_c4kes The singles also needed to be given with their boss intro lead-in. Songs like Endless Misery and Crazy Days lose a good part of the composition without it
@MBTYuGiOh I thought the Mulcharmies were Konamis attempt to replace Maxx C with a version that's both healthier and marketable to boot.
And yet the roach still lives in both MD and the OCG.
@MBTYuGiOh Konami prints archetypes like these as if they have some sort of limited format they support. These would go hard facing off against Shining Sarc or Pumpking but how many people are spending money on a bunch of pack top end to construct their own character format
@edmundmcmillen Relentless Dead (spawn a zombie at the end of each round) for Necromancer actively counters one of their main strategies and feels contradictory to the class. A simple "your corpse will be ignored by zombies" added to the ability would fix it.
@every_ygocard Arcana Force are just an MTG archetype that landed in the wrong card game and you can't prove me wrong. Both effects of this guy are effects you wouldn't see in YGO.
@Peko_girlboss Her design makes anyone say "I want to support and cheer for this character through her story." and her story is just "Marnie wants to be a Gym Leader. Marnie becomes Gym Leader."
@leodaman3@TylerGlaiel Had a game based around a Hunter with Crown of Pestilence that would bear trap every space turn 1. Funniest shit once I figured out what to do with my other cats.
Run almost immediately ended when this guy showed up. First time encountering him too.
@DerpiestofDerps@MBTYuGiOh A few early Yu-Gi-Oh games did that (Sacred Cards, etc.) and it's like the shittiest way to do difficulty. Maybe an encounter hard because the player is forced to nerf themselves is objectively terrible design.
@heracullum@RebelliousTreek@chuggaaconroy Grass in 3d games are made up of multiple sizes of grass models to save on space and resources, as compared to individual sprites. The grass is actually made of multiple 3x4, 2x2, etc tiles.