@stormgunner Would love to hear about making the epic stage 1 launch sequence zooming inside-out. And also, what made you decide to add physics to the bits? We love calling this the "Bit Dance" which showed up again with Shadow Bits in Final 1 😁
@stormgunner Thank you so much for sharing🫡 The original game is beautiful and legendary even to this day, that's why fans are so upset. You should be proud, and I can't believe they did not consult you before pushing this product. I can also imagine your reaction to the GBA port 😂
The purpose of the glowing eyes is to give you a warning of their positioning. The fact that they just warp in out of nowhere turns it into an unfair ambush. Super low on the list of things to fix, but still important. And yes, that Day 1 steam thread is mine #Rtype3#Rtype
@Andrecio64@azormx That's a good point because in the original they do remove enemies when you die (shown here). But from what I've seen, lots of bugs are random and not always reproducible. If they disappear even in non infinite mode then it's just poor programming
@2ndhejin Yes, it took me 2 weeks to learn it. Stay in corner, wait until death, memorize, move to new spot, wait till death, repeat until this dance was created 🤣 https://t.co/bT4uOPfpUP