This guy really just saw the word "camera" and made up that Activision is secretly using your webcam or something.
Yes, NvCamera64.dll is Nvidia Ansel. It's an in-game camera that lets you take photographs and has nothing to do with your webcam. It is included with the Nvidia display driver, and is bundled with Freestyle which let's you apply filters to your game. It will be loaded into any compatible/supported game, and this is not "malicious in nature" or "suspicious" like this guy says in his video.
Disabling Photo mode (Ansel) in the Nvidia App/GeForce Experience, or just disabling Ansel by itself, will stop the .dll from loading.
@ManLikeJayzha@Co53xm@mightaswellbmac Just very low penetration damage. Very common, at least back then. Did you ever conduct any penetration damage tests? You’d find that was perfectly normal. It’s not real.
@ProReborn @Reidboy24 Def not an entirely easy thing to implement perfectly. For starters there should at least be a visual indicator so that you understand what happens lol.
@Suppressor@LaughtedTwo @NemezisOG_ Spawn protection has always been a thing in certain modes. It's unfortunate that there is no visual cue, though.
https://t.co/PIQ0ExuJrJ
this has to be without a doubt the dumbest change i've ever seen to COD next to the terrible TTK. why is this in the game? I can understand spawn protection from streaks but seriously? SP from players because the spawn system is horrendous? #BlackOps7@Treyarch
Sony (actually) has a patent where you have to say the advertiser’s name out loud to skip ads.
So obviously we've all been doing that for years. That’s what a patent means.
I don't believe Activision, I believe it's not real because I have no reason to believe otherwise.
I don't need proof that Activision can do it. I'm confident they can. I'm sure all game developers have control of how much damage the guns deal in their games.
It wouldn't be absolutely crazy to think that they are doing it, but I want to know if they actually are or not.
The part in the patent about player damage and accuracy isn't about cod, just like the parts in the patent about basketball, skill-based character customization options, skill-based puzzle difficulty, skill-based likelihood of being targeted by an enemy, and skill-based friendly-fire damage aren't about cod. Also, while they can of course do whatever they want in any game, the patent is obviously written with coop pve in mind.
It's essentially just a text document where someone has brainstormed and written down things you could theoretically adjust based on player skill level in different games, because they wanted a patent and that's how you write patents—not because they were describing how cod works or features they ever planned on implementing. The patent really isn't the proof people thinks it is, because it's just a patent. It is even expressly limited to only cover situations where you have a teammate, so anyone who likes to play FFA or WZ solos can relax and know that at least their games aren't rigged...
I don't know how anyone can prove that it doesn't exist in cod. It's obviously more appropriate to try and prove that it does exist, and so far no one has. Still, Matt did just say that there are no secret damage adjustments, and when it comes to Ricochet damage mitigations they have said that they "will never interfere in gunfights between law-abiding community members".
https://t.co/K15Es34dpa
Yeah that's the description/specification. It does say player damage there, but the important part is the claims section, which defines the scope of the patent and what it actually legally covers. There damage is omitted, meaning the patent doesn't actually cover damage adjustments in any context (other than the explicit friendly-fire damage).
The part about damage in the description is unclaimed subject matter and not "patented", kind of like examples and ideas they had that didn't make it into the actual patent for some reason.
Actually, Activision has no patent for damage specifically. And the Sony patent application didn't get a pass, it including multiple "nerfs" was kind of the reason it was rejected.
You have to be specific in a patent. The Activision patent that mostly resembles and that's often considered to be about skill-based damage was rejected several times too, until they narrowed it by limiting it to a set of specific nerfs/adjustments. Damage was not one of them, though (only friendly-fire damage). While I get what you're saying, skill-based damage is the one thing not covered by the patent.
Since many won't read the actual patent specification, it could be worth pointing out that it also describes examples of how there are visual notifications that indicate if the feature is active and when the player or someone else in the game is receiving "adjustments", as well as an option to enable or disable the feature for yourself. It could be implemented in a ”fair” and transparent way and doesn’t have to be something nefarious or secret, or used it your favorite game at all.
Also, it's not that new and it's not a patent. It's a patent application, originally filed in 2023, which was recently published. No patent has been granted and we don't know if it will be. The US application was rejected for being too abstract meaning they'll have to make amendments to the claims. And if it is granted, it's just a patent—it doesn't really mean anything and doesn't have to be "used". It's just theoretical. Sony has other patents they don't "use", which is very common.
If you think it sounds bad then be glad Sony are trying to stop their competitors from being able to do it by patenting it.