@AdryanV90 Nah bro that was the most biased game I’ve ever seen. Overturning a normal goal? No fouls or nothing to argentina who is pushing and pulling on the egyptian players? Messi is the goat but fifa and the refs are unfairly biased towards them.
- USA GDP is 45x Belgium’s
- California’s economy is over 5x Belgium
- Texas has about 3x Belgium GDP
- NYC metro alone produces more than Belgium
- Maryland alone is 4x larger than Belgium
- USA has 63 national parks. Belgium has 1
- Belgium doesn’t even have its own currency
@TeoVard@KeyWatkins51299 Just saying, they’re not allat, there is no such thing as not being a «real gamer» for not wanting to support a shitty company.
@Miketrub23 Because dumbass, PC is an open platform where you can actually buy games on many different storefronts that have to compete on price. Also you’re not locked down to just play video games on your pc. Games also get cracked and are preserved, as well as being able to emulate games
@TeoVard@KeyWatkins51299 recent Playstation exclusives have not been allat to where I would ever want to be ”loyal“ to playstation. I’m not buying a PS6 thats digital only to just play another third person action game with a mid to decent story.
This is not the same as the PC market. On pc you have multiple storefronts competing for prices so you can get games cheaper just like you can with physical games. Similarly games get cracked so game preservation is possible on PC whilst on console it’s not if it’s digital only
I don’t think this is the “industry is doomed” moment some are painting it as - when was the last time a physical game was released on PC? That market’s bigger than ever - but it still sucks.
Gta 6 releasing digital only is literally part of the problem and why these companies are killing physical. They don’t want you to own your games. Sony, take two, xbox etc don’t want you to be able to share or sell your copy after buying it.
I’m starting to understand why Rockstar didn’t release a disc for GTA VI.
Like even as someone who prefers digital, ending disc production for AN ENTIRE PLATFORM OF GAMES is a pretty poor idea.
I get it like. Discs are expensive, distribution is expensive, demand is dropping, and numerous physical game stores are closing down locations across the world. But damn, it feels like an end of an era.
@climatetechkev@NewsWire_US It’s because the manufacturers are price gouging. This is clear with how micron signed a deal with expecting ram prices to be within a certain range
Gonna do this every time I see one of these posts, just to be a dick.
Funny enough, these consoles are tapped out without FSR/PSSR and other tech that’s been limping them along. Upscaling isn’t a bonus anymore — it’s the only reason modern games still run. So when people say “we don’t need a PS6,” they’re ignoring how much the current generation is already leaning on reconstruction just to stay upright.
Why “we don’t need a PS6” misses the reality
People hear “30fps” and assume it’s a design choice. It isn’t. It’s a symptom. Developers have been leaning on upscaling tech like DLSS, FSR, and PSSR because the hardware simply can’t push native resolution and high framerates at modern fidelity levels anymore.
The consoles aren’t fine, they’re surviving.
-Zen 2 CPUs are choking on modern simulation workloads
-RDNA2 GPUs are behind PC curves by multiple generations
-Game scope keeps expanding faster than hardware can keep up
Upscaling is now mandatory, not optional
People saying “we don’t need a PS6” are really saying “I’m okay with more 30fps games and heavier reconstruction.” And that’s fine, but let’s not pretend it’s because the hardware is still thriving.
Why a PS6 actually matters
A PS6 isn’t about chasing resolution. It’s about giving developers room to breathe again.
A new generation would bring:
-A real CPU jump so open‑world systems stop bottlenecking
-Modern GPU features that aren’t over five years behind PC
-AI‑driven rendering that reduces reliance on brute force
-Next‑gen reconstruction tech that looks closer to native
-Higher baseline framerates without sacrificing fidelity
The PS5 isn’t crap, but it’s clearly at the point where developers are squeezing every drop out of it, and the drops are getting smaller.
The timeline
Late 2027 isn’t too early for a PS6. If anything, it’s the natural point where the generation stops being stretched and starts being replaced. The tech curve isn’t slowing down, and the consoles aren’t magically gaining headroom.
People can want the PS5 to last longer, but the industry is already behaving like it’s time for new hardware.
You’re a fucking idiot if you think 175ms is a playable experience. Fuck off with your psyop shit, if cloud gaming is the future I’m never playing a new game.
you’ll get mad at me for saying this…but cloud gaming is so obviously more economically efficient than physical hardware I think it’s going to be the default soon.
your home console / pc is idle 90%+ of the day. meanwhile, data centers targets what, 5%, maybe at worst 10% idle.
every second a cloud gamer isn’t gaming, that hardware is being used for someone else, training, etc.
I think there should be a new measurement, something like cost-per effective FLOP hour that takes into account the TCO + effective utilization.
If a gamer spends $500 on a GPU, uses it for 3 years, but it’s only fully active ~5% of that period…the cost-per relative FLOP hour is crazy high! Meanwhile, a $50,000 datacenter GPU might have a *LOWER* cost-per FLOP hour just because the effective utilization is 90+%.