Digital Stop Motion! I created this in #Blender as a demo for my newest addon ‘FZSwapper’ - It’s used for creating and animating swappable assets like mouths, eyes, or really any swappable asset you could imagine! #b3d#stopMotion#claymation
3.3 LTS is out now, and wow this is a huge step. Not only do we get some amazing new tools and nodes, but some great new under the hood implementations dealing with library overrides. Thank you to the entire @Blender team for bringing the world such amazing updates. #b3d
Trying my hardest to make FZRandomizer 3.1 include random animations / armatures too. But mannnnn it’s tough. Once armature support comes to geometry nodes, I can guarantee you’ll see some crazy things from some of these artists out here. #b3d
Working on some new features for FZRandomizer 3.1:
-Load generation from pre-made .csv
-Export variants as 3D model
-Bug fixes, UI Cleanup & added some cool icons 🧪🎲 #b3d
Here is the Blender Developer response to the ‘OVERRIDE_HIDDEN’ collection that appeared in Blender 3.2 Library Override.
Make sure everything that needs linked into the file is in one root collection. Everything that’s outside of that will be moved to ‘OVERRIDE_HIDDEN’ #b3d
Is anyone else struggling with datablock overrides in the new #Blender 3.2 update? Seems like modifiers are having a tough time being keyframe / edited after a linked file’s library override?
Also I’m now seeing a strange “OVERRIDE_HIDDEN” collection. Any ideas? #b3d
Arturo put my little floating guy in the Looking Glass!! Woah!!! ✨
Can’t wait to experiment more with how @LKGGlass can change the way we view digital art in the physical world. Thanks Arturo!
FZRandomizer 2.2 is available now! Including “proxy swap” this update brings you a new feature to generate your variants significantly quicker. Here’s how it works!
#b3d#fzrandomizer
https://t.co/ASbQyrquIY
Wow, I’ve been running the noise texture black and white value into the height of a bump node this whole time…
Noise texture Color > Normal map > Displacement output is so much more realistic. This is a game changer for me. #b3d
FZRandomizer 2.1 is complete.
New Features:
-Rarity Panel
-CSV data export
-minor improvements / bug fixes
Walkthrough video is soon done. As soon as the video & documentation are complete, I will upload & release it. #b3d#blender
FZRandomizer 2.1 video just finished up the layout. There was a lot to cover in this one! Now for some cleanup and a final run through. I hope to have the addon & video in your hands by Friday 🤞 #b3d
I’m going to try a new video format! What do you think???
This definitely won’t be for all my videos, but I really want to make more videos where I talk about broad concepts rather than the nitty gritty “push this, push that. Here you have a thing.” #b3d@FruitZeus
FZRandomizer also will support viewport display in conjunction with the queue for batch render feature. You can scrub through the timeline to look at all your variant generations.