@AndroidArts I've been trying to track down original magazine data like this, with not much luck. Surely someone kept the office Amigas. I know that Graeme Ing (of Gremlin Interactive) has some original source floppy disks in storage somewhere, but hasn't gotten around to backing them up.
@Amiga_Square Legend has it that Amiga Power kept their review copies in filing cabinets (when they could get them...) Any idea if someone rescued them when the magazine closed? Must be something interesting in there (e.g. unreleased games, review builds)
@TheWaster@andy_nuttall Did you ever get around to digging out your old Amiga stuff? Recently they found an unreleased Amiga game in someone's old disks, so there might be something interesting among the review copies and such.
@GLDSCX A shame!
One thing that would be interesting to find is review copies of games that were sent to magazines. In some cases they represent earlier builds of the game, which could give some insights into the development process. Perhaps some survived when the magazines closed?
@IanStewart10@GraemeIng Hi. In recent years, several classic Amiga games have released source code online for historic and archival purposes. (e.g. Agony, MegaBall, Gloom). Would it be possible to see a similar release of source code and other development data on Gremlin titles?
@GraemeIng@IanStewart10 I've been looking into this recently, and it seems Ian Stewart's company Urbanscan acquired the rights to most Gremlin titles some years ago.
Did you ever manage to back up your Amiga disks? I'd be excited even just to see a list of what data has been preserved.
@CyrilleBaron @JB_RTFrance Quelqu'un possède-t-il encore les disques de jeux Amiga que le magazine Joystick recevait des éditeurs pour les évaluer ? Je suis à la recherche de la copie de revue du jeu K240 de Gremlin de 1994 pour une analyse historique.
@DrevetCyril@Jedi_Charles000 Quelqu'un possède-t-il encore les disques de jeux Amiga que le magazine Joystick recevait des éditeurs pour les évaluer ? Je suis à la recherche de la copie de revue du jeu K240 de Gremlin de 1994 pour une analyse historique.
@Joystick_lemag @CyrilleBaron Does anyone still have the disks of Amiga games that Joystick magazine received from publishers for review? I'm searching for the review copy of Gremlin's 1994 game K240 for historical analysis.
@michaelhirst19 Hi, I'm wondering if you recall: Gremlin Interactive used to keep backups of game source code and files. Do you know if any of those disks etc survived the company's closure somehow? I'm hoping it can be released to the public for historic value
@TurboCarlos@hardistymark I'm researching Gremlin - I'm told they kept backups on floppies/CD-Rs, maybe things like game source code. Did any of that survive the move from Carver Street to the Green House or the company's closure?
@frankcifaldi@kelslewin@GameHistoryOrg A source code preservation opportunity: Gremlin Graphics coder @/GraemeIng has floppy disks with source code to his 90s Amiga games, but lacks the means to preserve them. Copyright currently held by @/IanStewart10.
Today we have released the source code to Wipeout by Psygnosis, a futuristic racing game set in 2052! It includes the source to both the original PSX game as well as it’s Windows port. Please note that it is currently unknown if these sources are fully buildable.
@Wizards_Help The D&D 3.5 content archive at https://t.co/17jaN22tQn is down. Do you know if the outage is permanent, or when this content will return?
@AndroidArts In terms of plausability, a sample 480x288 16-colour PC-98 screen I tested is 32KB as a static GIF. 27 such images could fit on an Amiga 880KB disk. A PC-98 visual novel port to Amiga seems plausible, but I imagine a fair amount of disk swapping.
@AndroidArts I'm thinking of Apidya (which mispelled its title screen in katakana as "Abidya") and Elfmania. The Amiga was never big in Japan but I do know Junichi Masuda composed the music for Pokemon Red on an Amiga using Music-X.