Today, we are excited to confirm that our journey with PHYSINT continues with Asha(@asha_shar) and the team at XBOX.
XBOX understands and shares our bold creative vision, and this expands our relationship with XBOX beyond OD. As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world.
#KojimaProductions #PHYSINT #XBOX
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
Um depoimento desses de um dos maiores Game Designers do mundo, nos faz refletir sobre o que realmente é importante na nossa vida.
De qualquer forma, espero que o mestre Masahiro encontre o que procura e alcance a felicidade.
The 8 years I spent developing Silent Hill 1, 2 & 3 at Konami, I gave up on getting a girlfriend. Never even went on a single date w/ a lady. I sacrificed my days off & slept on cardboards spread out on the floor, but I never in my wildest dreams imagined I’d endup like this on X
Naptime after a long day of training drills… and a lot of eating. 😴🐾
Even future Sky Fleet Guard heroes need their rest!
☁️ Sky Paws Awakening — coming 2027
💙 Wishlist us on Steam!
https://t.co/QyzQD3GnR5
#SkyPaws#IndieGame#PixelArt#RetroGaming
Se você pensa em:
- Sistema Adaptativo;
- Ajuste de dificuldade dinâmica;
- Performance dos jogadores;
- Comportamento de IA de inimigos;
Você aplica "Modelagem de erro", "distribuição probabilística", "otimização", que são fundamentados em princípios que o Gauss estruturou.
Quando Gauss tinha 10 anos e frequentava a escola primária, sua professora pediu à turma que somasse todos os números de 1 a 100.
Poucos instantes depois, o jovem Gauss levantou a mão e gritou a resposta, enquanto os outros alunos começavam a somar os números, um por um, meticulosamente.
Como ele chegou à resposta tão rápido?
O jovem Gauss percebeu que a sequência podia ser dividida em pares: o primeiro número, 1, com o último número, 100; o segundo número, 2, com o penúltimo número, 99; e assim por diante.
A soma de cada par seria 101. Percebendo que havia 50 pares no total, Gauss multiplicou 50 por 101 para obter a soma da sequência. O resultado, 5050, surgiu em sua mente quase instantaneamente.
The massive thread of winter scenes in classic JRPGs 🌨️❄️☃️
1. Chrono Trigger (SNES)
2. Final Fantasy 6 (SNES)
3. Final Fantasy 7 (PS1)
4. Final Fantasy 9 (PS1)
This man solved one of the hardest puzzles of the century.
Rejected his $1 million award and vanished into Russia.
Everyone called him crazy.
Here's the forgotten story of Grigori Perelman—the craziest genius mathematician everyone should know: 🧵
Introducing 8BitDo 64 Controller.
Back to the Future of Play. Designed for Analogue 3D.
The 8BitDo 64 Bluetooth Controller revives the iconic N64 layout, but wrapped in an ergonomic, updated body. A precision hall-effect joystick with the original gate and signature concave rubber joystick cap. Say goodbye to the infamous loose joysticks. We’re bringing back the signature C-buttons, A/B and Start—with the button sizes, positioning and feel just like the original.
Multiplayer on the N64 defined an era, and now with Analogue 3D and the 8BitDo 64 Controllers, that era is redefined. The 8BitDo 64 Controller, designed hand-in-hand with Analogue, creates an experience like no other when paired with Analogue 3D. It’s a celebration of the N64, the greatest multiplayer system ever.
It’s Bluetooth-ready, with vibration support and platform compatibility with the new Analogue 3D, Switch, (including N64 Online) and more. Play N64 games like never before—with the best of both worlds in your hands.
Preorder Oct 21, 8am PDT
$39.99
"Even though the Silent Hill 4 project was a sequel to the Silent Hill series, our top objective for the game was change."
In 2005, developers from Silent Hill 4 told us how they sought series reinvention from the horror concept to the game's subsystems
https://t.co/uEXwDHzHMv