Yes, we are working on the Rayman brand with Ubisoft Montpellier and yes, we are joining the celebrations of Rayman's anniversary with a special message! ๐๐ฅณ
Today I finished Clair Obscure: Expedition 33 and (a part from 3Cs that has been cluncky for the whole game and objects' popping) I liked it a lot!!!
Wonderful story, beautiful art style, nice combat systems and very good depth. Thank you @expedition33@SandfallGames ๐ค๐ผ
What a blast!!! I've to admit that time passed since I found myself completely lost and absorbed in a game... Blue Prince - super suggested!!! I am playing with my wife that is going mad even more than me ๐คฃ very good job @dogubomb
The second edition of /Dev/Games, game development conference based in Roma, Italy, is being prepared.
If you want to be a speaker or take advantage of pre-sale or if you want to help with the event and become a sponsor, get in touch!
https://t.co/9cg29qtvkA
La seconda edizione di /Dev/Games, la conferenza sullo sviluppo di videogiochi che si terrร a Roma, in Italia, รจ in fase di preparazione.
Se volete partecipare come speakers, usufruire della prevendita o se volete aiutare con l'evento e diventare sponsor:
https://t.co/9cg29qtvkA
We are looking for Gameplay Programmers to join our team.
If you love to translate game design documents into concrete gameplay features and you have a deep knowledge of C++, apply now ๐
https://t.co/Feyv1AmBPH
๐ Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications.
Read about it here: https://t.co/Pzy3uIH0LN #DirectX#SPIRV
@Coder_rotor @SebAaltonen Custom format are always there, but having possibility to import/exchange formats like USD is expanding quickly in the industry
@DavideSoliani Best wishes for your new adventure Mr. Creative!!! โค๏ธ It's been an honor to be your swiss army knife during those years ๐ค๐๐
Finally the talk about abstracting Vulkan is out!
It is in italian, but the automatic subtitles do a decent job.
There are some mistakes here and there, but I hope that still it helps somebody understanding better Vulkan/DX12 concepts!
https://t.co/qLBWD85lR0
@nice_byte It's always a matter of balance โบ๏ธ Iteration time is key and scripting gives an uncomparable boost, but it's not the solution for everything and should be supported by debug tools!
When doing complex systems, lot of operations or math: writing code is definitely the right choice
Finally the Atmospheric Scattering demo for the #devgames conference talk I gave is out!
https://t.co/7JWKMS7KUb
A new evolution of my engine, Idra, far from perfect but a good step forward.
Gamedev coding streaming in italian will be based on Idra!
RT appreciated :)