We are delighted to announce that UEFN Chase has received an Epic MegaGrant! This much-needed boost will allow us to add even more chaos to the chase - stay tuned!
Full list:
https://t.co/Ivs6qvfpfn
#indiegame#UEFN#FortniteCreative
Dalimilova rozhledna in 3D!
For the past couple of weeks, I have been on a challenge to reproduce a Czech tower in 3D. My goal was to build a small diorama that looks similar to what I saw IRL. Here is the result:
https://t.co/EVVv7ktokw
#UE5#realitycapture#diorama
So my `race` starts 4 conditions (4 `block`s) simultaneously and the first one to finish wins the `race` canceling other conditions. Clean and simple.
Here you can find @ConanReis sharing a visual representation of how it works: https://t.co/8S5iWEuWhp
#UEFN#GameDev
I finally understand how #Verse concurrency works and suddenly the language architecture makes more sense.
Here's a function validating round win condition.
- `block` defines a condition
- `Await()` waits for a signal from gameplay
- `race` runs these conditions in parallel...
@wasatch_wind @DJSnM According to rumors, Switch 2 controllers have optical sensor allowing us to use them as mouse. This opens new possibilities for game developers and, if it's true, we will see a bunch of new strategy games on Switch.
PS: Did you know that you can find step-by-step tutorials in UE documentation, covering those mentioned topics?
https://t.co/jEH7BXnRAR
https://t.co/wn4A4VSyz7
https://t.co/m1NZswC28U
This is a sneak peek of what my students have learned at Cyberiada.
From implementing refraction in Materials, through balloons spawner in Niagara, to explosives and destructible in Chaos.
#Cyberiada#GameDev#UE5
Just finished reading Console Wars and decided to seek more information about the famous Mode 7.
Found this great playlist that explains all SNES features. Would highly recommend 😀
https://t.co/OM4f5nq5et
#GameDev#SegaGenesis#SNES#RetroGaming