Welcome to the Alba Environment Art thread~
Kicking things off with a shot of the island:
This is what 3 years of development looks like in 1 screenshot.
Cooking up something spooky with friends for Haloween... :)
Loved taking @BruteForceGame beautiful Grass Shader and turn it into yucky cosmic corruption hehe
Plus some awesome post processing with @_staggart_ pack!
#madewithunity#unity3d#horror#space
#clayxels 1.7 Summer Edition is out on the Unity Asset Store!
⛱️improved clay performance and rendering speed
🍉prefabs with auto instancing
🥤new primitive options, examples and other tiny improvements
👇
https://t.co/2Le5REWyPf
#madewithunity
Fluid experiment continues... It's remarkably effective to just compute the normal from depth buffer using an adaptive step size (based on depth) rather than a fixed single pixel.
Procedural Animation School #1: You gotta rotate before you can walk.
Procedural animation. Most people think of spiders and a lot of legs. This is one part, but I would say transforming physical forces into rotations is even more important & a good start > Thread >