I still believe lighting is hands down the most important step of a game. Not models, not textures. This is a great example of immersion, using simple geometry with pixel art textures. The lighting does most of the heavy lifting and your brain fills the gap, which is great.
hi, I'm Fabian and this my little choo-choo train-y building game🛤️🚂
I tried to build a level with more verticality to test all of the new assets that have been added, lately ☺️
#screenshotsaturday#indiedev
Don't worry guys, you can still let out your anger on inanimate objects in #AlabasterDawn.
Some even drop valuable loot used to cook dishes or upgrade your gear.
Healing Plants not only heal you, but also restore healing charges on to your "Divine Bulb", yum! #gamedev
Introducing KYORA
From the creators of the multi-award-winning mining sandbox, @corekeepergame, comes an all-new mystical multiplayer adventure…
#KYORA@kyoragame
still just writing a lot for the story for Beyond The Plastic Wall these days but i can’t wait to take a few days to get back to the messing around with our lighting system again
DEV LOG UPDATE: Breathing Life With Animation.
Our very own co-founder and all-star artist, Tomáš Jech takes a deep-dive into animating our characters. Check it out here:
https://t.co/qSGO6UjhoY
Attempting to add some physics to the fishing gear. Been more challenging than I was expecting. Still gotta figure out getting it to work correctly with more complex shaped nets. #screenshotsaturday#GodotEngine