We are taking part of the EECS Research Week 2020 at QMUL, this Tuesday 24th Nov 11am-12pm (GMT). PhD students and academic staff in our group will showcase their research, followed by a Q&A session. You can register here (free): https://t.co/pOnYsRYWBP
The cool thing about setting an assignment for MSc students on writing AI players for board games is that you get to run game sessions to teach the game. A bit of Sushi Go! before lunch time sounds appropriate. @GameAI_QMUL@tag_framework
QMUL is hiring 30 faculty at all levels (lecturer/senior lect/reader/professor) on several science fields, including AI/ML/Data Science. This includes groups like our @GameAI_QMUL at @QMEECS. Wanna come join us? We have games and cookies. Application here: https://t.co/mTccX6hNBQ
Thanks to @Bam4d, we now have a MiniHack Level Editor inside a browser which allows to easily design custom MiniHack environments using a convenient drag-and-drop functionality. Check it out at https://t.co/BkzU6F6wh4
We are hiring! We look for a Research Assistant or a Postdoctoral Research Assistant to work on the ARCIDUCA project, focused on conversational agents (CAs) that can be embedded in virtual world games and are able to interpret coreference and reference - https://t.co/Ywf55z1ghf
We're looking for a Research Assistant to join our Comp. Linguistics & Game AI groups for the ARCIDUCA project, which will do research on conversational agents to be embedded in virtual world games and able to interpret coreference and reference. See here: https://t.co/WLDUOF9C1Q
iGGi APPLICATIONS NOW OPEN !!!
Thinking of doing a PhD in digital games?
We offer around 12 studentships for Sep '22 entry @UoY_CS or @GameAI_QMUL.
We welcome submissions until
noon 27 Jan '22 (strict deadline)
#PhD#RESEARCH#Games
Find details at https://t.co/QQyNyoIUWi
We were pleased to have Simon Lucas (@GameAI_QMUL) giving a talk on "Evolutionary Algorithms and Game AI" at @UCL_DARK Invited Speaker Series
Link: https://t.co/Ps9quzedgt
For the upcoming talks, follow us on Twitter or subscribe to our YouTube channel: https://t.co/ZKeizEWXZC
Today I've passed my PhD viva! :)
Many thanks to be given, saved for my very long thesis acknowledgements - here I'll thank @diego_pliebana@SimonMarkLucas and @smdvln as my awesome supervision team, and @yannakakis and @arnavjhala for a great viva experience!
Glad to see @GameAI_QMUL developed an excellent repo on top of me focused on Multi-Agent Reinforcement Learning scenario. More examples to show how to work with Malmo in both single and multi-agent setups using RLlib. https://t.co/7o7hxIajIH
This is a great opportunity to know more about our research and upcoming PhD scholarship opportunities. In particular, we are recruiting PhD students for September 2021 under the @iggiphd program - https://t.co/01YnoJLXRb
We are taking part of the EECS Research Week 2020 at QMUL, this Tuesday 24th Nov 11am-12pm (GMT). PhD students and academic staff in our group will showcase their research, followed by a Q&A session. You can register here (free): https://t.co/pOnYsRYWBP
My PhD student @Pacheco_CrisP is working w/ @DavidMelhart and our friends from @InDigitalGames in this NPC believability study. If you've got 5 minutes to spare please play a couple of games at https://t.co/p5css1xyPM and, *importantly*, fill & submit the form at the end! Thanks!
I did an interview a little while ago on my PhD experience - might be interesting if you're thinking of doing a PhD, or are curious about my random stories!
The website also has several other interviews with a few @iggiphd students, check them out! :)
https://t.co/tfSXO67dfY
Another piece of great news today: all the recordings for all CoG 2019 presentations are now available in the YouTube links below.
https://t.co/IBHnrk4Hz2
https://t.co/zje2pLaIQA
https://t.co/CFgHRO7zvX
https://t.co/2EZvqN6xlz
@GameAI_QMUL The second role is a 12-month position for an experienced C++ games programmer, who will work on developing games for the project. For full details, please check the job profile here: https://t.co/ffOuhcnDSz (3/3)
@GameAI_QMUL The PhD will be working on Statistical Forward Planning methods and Forward Models. The position is fully funded for UK, EU and Overseas, including stipend for three years: https://t.co/aFhOuu3t8Z (2/3)
Hi everyone! I am *HIRING* two people (a PhD student and a Games Programmer) for this project: https://t.co/mvHuLaeBrr. The successful candidates will join @GameAI_QMUL at Queen Mary University of London, UK.
Deadline for both positions below is *31st January 2020* (1/3)
We are calling for competition proposals, tutorial proposals, and special session proposals. The deadline is January 14, 2020 (AoE).
https://t.co/Wy0xLD2A23
May the force be with you (us!?).
Very happy to have received the Best Artifact Award at @AIIDEconference! The artifact track aims at promoting reproducibility and the release of software from papers published at #AIIDE19. Co-authored with @b_gum22, Olve Drageset, Ercument Ilhan, @ballamist and @SimonMarkLucas
The registration for #CoG2019 Industry Day is open. Tickets are FREE and limited!
Join us on the 20th August at QMUL for a day full of talks on games research.
What's on? (1/2)