Publisher of tabletop entertainment | Our board games answer the call for fresh themes and quick fun play that’s accessible through one-of-a-kind experiences.
Who is Cotta?
Knizia collectors usually know.
The famous lemur from Reiner Knizia’s office returns in Fruit Island arriving in North America for the first time.
Follow the Kickstarter preview before the island opens.
https://t.co/k5cOJoeya5
#boardgames#reinerknizia#kickstarter
Asmodee just confirmed what we've been saying for months
Their study: 66% want to feel more presen, 71% say board games improve mental wellbeing
We call it Presence Deficit. We built a free tool to measure it👉 https://t.co/XL6JIRKfe8
#PresenceDeficit#TabletopDay#BoardGames
Reviewers are raving about Reiner Knizia's Fruit Island and it launches on Kickstarter June 9
Join the VIP Club for $1. You'll get early access, a private pledge link, and a bonus copy of Kill the King.
https://t.co/FpQHkGwy17
#BoardGames#Kickstarter#RainerKnizia#FruitIsland
"Really did enjoy this one, it has that classic Reiner Knizia to it"
Check out the thorough and comprehensive review of this new game.
Fruit Island Review - Cloudy with a Chance of Meeples https://t.co/iN3nHWmRXH via @YouTube#BoardGames#SocialConnection#AnalogGameStudios
Growth of tabletop gaming isn't just in game sales
Events and communities are thriving including game media
People are searching for what digital life can't provide:
Face-to-face interaction.
Real presence.
Presence Deficit is real.
https://t.co/ZZ7MWR5x59
#BoardGames
Yuna ends up the winner of both games that we played today! First, we checked out Fruit Island by Reiner Kinizia and @GameAnalog! This is a great family-friendly board game heading to Kickstarter on June 9! We also played @Hasbro Monopoly: Deal No Mercy. Poor Yuki. 😅
Gen Z choosing the table over the screen and the board game market data proves it
The boom in tabletop gaming isn’t nostalgia
It’s a response to digital fatigue & growing “Presence Deficit.”
Article: https://t.co/ckQj81X96N
#BoardGames#PresenceDeficit#GenZ#AnalogGameStudios
Kill the King officially funded on BackerKit, Pocketopia 2026.
Thrilled to add a razor-sharp social deduction game from Will, Jack & Sam Hutcheson to the Analog Game Studios catalog.
Its “presence by design” score made licensing this game an easy decision.
https://t.co/o0KXkkyye0
Kill the King is LIVE on BackerKit
Imagine Clue + Chess + a party game colliding into one razor-sharp social deduction game
Fast. Tense. Addictive
Designed by Will Hutcheson and his sons Jack & Sam
Back it here
https://t.co/o0KXkkyye0
#boardgames#tabletopgames#Pocketopia
Canada board game market:
$406M → $957M by 2034.
That’s not a trend. That’s a shift.
People are moving away from Digital Drift toward real interaction.
Board games win because they force presence: face-to-face, real-time, shared moments.
Read article: https://t.co/q5XITzNkGD
Board games = $16B–$25B global market and growing.
Not nostalgia. A shift.
People are moving away from passive screens (Digital Drift) toward real interaction.
Board games win because they force presence.
That’s why big publishers and indies are thriving.
https://t.co/TizBgcvJiG
What does playing board games say about you?
According to YourTango:
✔️ More confidence
✔️ Better social skills
✔️ Stronger conflict resolution
That’s not random; it’s presence.
Board games don’t just entertain, they train connection.
#PresenceDeficit#BoardGames@YourTango
Board games aren’t just making a comeback
They’re filling a gap
Call it the Presence Deficit; we’re together more, but connecting less
Board games force real interaction: reading people, reacting, laughing, deciding together
That’s why they matter https://t.co/Wx1U1Ztqm8
Nearly 1 in 4 feel lonely frequently. Not because they're alone, because everyone's home and nobody's really there. We wrote about it. We built a free tool to measure it. Read the post. Take the Presence Score. https://t.co/XL6JIRKfe8
https://t.co/hCQzD1lj0e
From 900 to 50,000 at the UK Games Expo. Wow!
Why?
People want to reconnect around a table.
Board games = the great equalizer:
Anyone, any background, instant connection.
That’s the real growth story.
https://t.co/oo00aGFlzj
#boardgames#UKGameExpo#AnalogGameStudios
It’s not just Gen Z, seniors are driving the board game surge too.
Game nights = a social + cognitive gym 🧠
Sharpen the mind. Strengthen connection.
In a “presence deficit” world, this is what real interaction looks like.
https://t.co/yyiNqDFu3I
https://t.co/QblsU0Te7R
UK adults spend 5 hrs/day on their phone. Gen Z knows it & putting down the phone
Most analog hobbies are solo, while board games are a reality anchor & fully present.
What's your Presence Score? https://t.co/XL6JIRKfe8
🔗 https://t.co/A61ZkbD37h
#PresenceDeficit#BoardGames