Check out Repetionless! It looks really cool!
I don't think I've come across a single game developer that hasn't been frustrated with terrain patterns repeating!
Tired of seeing the same texture repeat across your environments? 👀 We took a look at Repetitionless, a Unity tool built to break up visible texture tiling.
Read more: https://t.co/iXbsBTN6pl
#unity3d#gamedev#indiegame
UV unwrapping isn't hard. Blender's default UV tools just make it feel hard.
That's the honest reason so many people avoid it, put it off, or let auto-unwrap ruin a good model.
UniV is an open-source add-on that adds the small quality-of-life UV tools that should probably have shipped by default. It's free.
Is UV work genuinely your least favourite part of modeling, or is that just a meme at this point? #b3d #Blender3d