๐ฃGame Dev Guide is now on Patreon! ๐ฃ
For just $1 you can show your support and gain access to an exclusive Discord role!
Or, if you go for the top-tier you can get your name in the credits of every video! โฏ
Check it out! ๐๐๐
https://t.co/4u98TpuA1r
After deep consultation with our community, customers, and partners, weโve made the decision to cancel the Runtime Fee for our games customers, effective immediately.
Learn more: https://t.co/ezvfc6SaPS
Hey everyone! It's been a while. Just taking a moment to update our look ahead of the @pcgamer PC Gaming Show.
Watch the showcase on June 9 at 1 PM PDT/4 PM EDT! We're dropping some big news about what we've been working on. ๐
#PCGamingShow
For the past year, I've been making a crazy-taxi style arcade game in my spare time. ๐๐ฎ
Here's how it's been going so far, and where I'm heading next ๐๐ป https://t.co/zedc1mMF3c
Had a great time at Unite yesterday!
Unity 6 is a step in the right direction and Jim seems like a very different kind of CEO (in a good way), consider me cautiously optimistic.
Thanks to Kal for hosting us!
๐ข New Video Alert! ๐ข
Let's take a look at how we can create a Comic Book Style Impact Effect using VFX Graph and Shader Graph.
Check it out ๐๐ป
https://t.co/zezzf8XrkF
Right then, time to chat about this whole mess.
Unity's runtime fee proposal was dumb. It's now slightly less dumb and fixes a lot of the issues I had with it, but the genie is out of the bottle. They've got a lot of work to do...
Video Link In Reply๐๐ป
For anyone wondering, I'm giving some time for things to settle and a final outcome to be made by @unity
However, I am actively considering my options and will be making a video discussing this whole debacle in the near future.
My statement:
New video alert! ๐ข
In this episode we look at how we can use @unitygames's new Spline tools in 2022 LTS to build out a procedural road network complete with intersections and decals!
Live now on YouTube ๐
https://t.co/PaEgNxtQGL