I don’t have enough followers for this to be really useful but... what version of #C4D are you sticking with? This is useful to know as a plugin dev since supporting different versions takes time away from creating new features.
I could write new features everyday, but then I would be broke. Finishing a product to the point of sale is more important than that one last feature. Draw a line and deliver. Then allow time for sales and marketing. People won’t buy if they don’t know about it.
Version 1.8 is now available to all existing users and new users for R17, R18 and R19. Just use the same download link sent when purchased. R20 will be out soon. #4dpublish#4dpaint#plugins4d#maxon#c4d.
Since #C4D R20 does not have any BP or UV updates I decided to jump back into 4D Paint to add some updates. Today I added in a UDIM view, split off the layers into its own manager and moved commands into a menu. Hope you like it. More to come.
My first little game is now on the App Store. Simple but fun. Thanks to @PSDesignNZ @BitGem3d @devslope @udemy@unity3d. #madewithunity#unity3d. Smashy Monsters: https://t.co/NQGoj2ZtiJ
And here is link directly to the github repo for the Unreal Engine glTF importer and Asset Browser plugin developed for #sketchfab https://t.co/maMiYUzVKn #ue4#gltf
Very happy to have worked with @Sketchfab to develop the glTF importer and Asset Browser plugins for @UnrealEngine. You can download it now from https://t.co/dQBGlveu0G and import models directly from within the UE4 Editor. #sketchfab#gltf#UE4 https://t.co/oHPjOPRCWA
I'm really proud of CV-AR, a fantastic @Cineversity toolset written by @GameLogicDesign that allows you to capture faces and puppet characters in #C4D Studio with the #iPhoneX. @N1ck_Woolridge beta tested and contributed the great and creepy zombie scenes to the promo. https://t.co/tLnTregvWZ