GameNative v1.4.0 is officially out. The biggest addition is Gamescope for lower latency and built-in upscaling. See video below, and get it here:
https://t.co/955YKtauks
Quick recording of the upcoming experimental VR Steam game support in GameNative on @MetaQuestVR and @PICOXR. Shot on Quest 3S.
Based off @jxstfeli's implementation.
GameNative v1.3.0 is released. Changelog below.
Get it on Google Play or from GitHub here: https://t.co/1JyGvr2B2S
Next release will focus massively on compatibility improvements.
New feature: automatic targeted bugfixes for Turnip, DXVK, VKD3D, FEX, etc - get custom components to make those stubborn games run (or run better) on GameNative.
Available in version 1.3.0 onwards, for subscribers.
007: First Light was blackscreening on me on @GameNativeApp on my Odin 3, so I updated the AI support to get logs to figure out why, and then generate custom drivers/dx wrappers/translators that fix the bug.
Result below! Available in version 1.3.0 onwards for subscribers.
GTA V and RDR2 running with Rockstar support (plus EA and more Steam multiplayer support) with our new headless Steam client.
For early access before our next release, become a Kofi subscriber and download the latest nightly from Discord (#latest-builds channel)
@CaLMa_san Container changes won't affect downloads, did you try pausing and resuming? Please try that and share the logcat log after if it's still stuck.
GameNative v1.2.1 is now live. This adds a bunch of goodies, and eliminates the performance regressions introduced in the previous version.
Get it here: https://t.co/CA0GqWD3k6
(or here on GitHub: https://t.co/u9d0gfljxL)
In the upcoming 1.2.1 release of GameNative: (completely opt-in) AI debugging.
Get your games working (or working better) fast with the help of our AI. Example below.
This feature will only be available to subscribers due to token costs.