GameSolids was started in 2013 as a game development studio. It has grown into hardware analysis and design, focused on system longevity and stability.
Obviously we are already eyeing much better procedural texture tools in Blender for a while - we know how to do it, but we need to wrap up 2.80 targets first. Just help us doubling the fund! Deal?
https://t.co/ILYhIfEZbJ #b3d
Apple has't been a good platform for 3D creatives for many years. It's not a real surprise they drop OpenGL support. We don't know yet how to solve this for Blender. But as you know, we're really good in keep supporting crippled old platforms! #b3d