If youβre a game dev or publisher looking to further monetize your game, or a gamer looking for ways to make money while gaming - then look no further!
Follow @GamerproHQ now to keep updated on our platform! π²
RedSeer & Lumikai found that the average annual spend on a gamer in India is roughly $16
This is due to the increase in In-app purchases as well as real money games!
After a study done by RedSeer & Lumikai, it was found that gamers in India are spending 3.6 hours per week on mobile games
This is up 44% since last year! Mobile games are on the rise and will continue to go forward! π
Heading into 2022, we have to think about the future of the mobile games industry, and the most likely prediction is the hypercasual games will continue to rise!
Many developers and publishers are moving into this genre and will continue to do so in the coming year.
Gamerpro is participating at the @gameconnection conference this week! π
Check out the Game Connection Online 2021 Winter Edition to grow your business, expand your network, and learn from senior decision makers!
#gamedev#GameConnection
Gamerpro is participating at the @gameconnection conference this week! π
Check out the Game Connection Online 2021 Winter Edition to grow your business, expand your network, and learn from senior decision makers!
#gamedev#GameConnection
UK Hypercasual games dev and publisher, Kwalee, has expanded its operations in the UK and India, now almost double itβs previous size! π€―
You may know their latest game, Traffic Cop 3D, which is in the top 10 in 41 countries! π
Mobile game spending is on track to reach $120 billion this year, which is a 20% growth from 2020.
This just shows the growing possibility of generating revenue in this industry! π°
Of all the hypercasual game genres, these were the most popular in Q3 of 2021:
.io
Action
Simulation
Ball
Which of these genres do you play the most?π
One of the biggest strengths of hypercasual games is the ability to go viral and scale fast
Due to the nature of these games, players donβt have to sit down and play for long periods of time, making it more appealing and giving it a better possibility of acquiring users quickly!
Hey hypercasual game developers and publishers! π¨
If you want to add another stream of revenue to your game/company, follow us now!
We want to help take you to the next level! π
Hypercasual games saw 3.5 billion downloads during Q3 of this year - the highest of any mobile games genre π
Hypercasual games are the now and the future
(Data from https://t.co/LKp1d9Lpog)
"Your goal is to bring the players together, either physically, virtually, or through a metaverse"
Says Mark Val, Head of Growth @ExitGames
Bringing players together in a great multiplayer experience a key to success π
Did you know Flappy Bird was taken off the App Store and Google Play Store in February 2014 and never returned after that? π€―
The game that started it all for the hypercasual industry lasted less than a year π³
Did you know Flappy Bird was taken off the App Store and Google Play Store in February 2014 and never returned after that? π€―
The game that started it all for the hypercasual industry lasted less than a year π³
Why you should follow @GamerproHQ:
You are a mobile gamer/hypercasual gamer
You are a mobile game developer/publisher
You love the mobile gaming/hypercausal gaming industry
Follow us to monetize your mobile game OR compete for prizes π²