use with any game engine that can make a REST request:
Godot, Unity, Unreal, Bevy, GameMaker, Construct, Defold, Phaser, Pico-8 web shells, even HTML5 canvas
gamers lab plus (+) provides and quick and simple backend as a service (baas) for client side games not wanting to launch a full backend.
it uses gamers lab auth and only requires a single call
free for indies / hackathons up to 10K players
Gamers Lab V2 is now officially depreciated for V3, which is completely written from ground up!
V2 code is now available for review on github for educational purposes. Completely hand coded, no AI assistance. Includes smart contracts. https://t.co/YJlOqZSV4v
Gamers LAB backend is written in C#. We use AI for spot checks. Unfortunately running the Dotnet build to find errors for Codex/Claude can be time consuming. It often stops after each error. Resharper finds all the errors at once from the CLI.
This is a big step for the ecosystem.
I've spoken on podcasts about enabling devs to put game metadata onchain. This enables companion apps like leaderboards and prediction markets. Now you can bet on headshot counts in a match!
This is the first protocol on Somnia for this.