@gnoticingghost@Pirat_Nation Plenty, definitely not "all". And it doesn't matter, the disclosure should still be rendered. The consumer has the right to understand what they are purchasing.
It's the intoxicating pursuit of "forever customers". That's what subscriptions services have become and not just in gaming. You see that everywhere today, it's also why "games as a service" is a thing. They want to get people to abandon the idea of a purchase granting a tangible and easy long term access to a product for one fair price. They instead are exploring other ideas in pursuit of that forever customer. This is a widespread idea, it's insidious, and it is ruining the customer experience everywhere you look.
Because, even as somebody who generally supports the use of AI as a tool, we deserve that level of transparency. There are simply times where it matters. For example security. Or perhaps somebody simply doesn't feel good about supporting the use of AI created art assets or something, that's their prerogative to not support that product. They need to just be upfront and honest with the customer, especially because if they don't, it will catastrophically hurt their reputation later. Nobody likes a liar, even they're lying by omission.
@Bazza12312@xMBGx That doesn't really mean what you think it means. The PS5 hacking community has just suddenly exploded recently. Total sales on PS5 are not representative of what you should expect for the PS6. And, as I said, I *expect* PS6 to sell, the *games* will not do as well however.
@Gamer4Lyfe92@xMBGx Get your priorities straight and get back to me, of course it's not everybody, that's why I specified "hackers", and Sony haven't got a fucking dream of controlling this. You can be a team player for gamers or pathetic shill, not shut the fuck up.
Sony is going to die, and they are choosing it. PS5 is only the beginning, with no physical disks, Sony's PS6 is going to be the single most cyber attacked console in history. The hacks will be legendary, that I am sure of. And with no physical discs, they will have no meaningful piracy protection, because a cracked storefront is there for a console owner to download games at will. We live in the age of aggressive AI hacking tools. Sony does not have the money, the personnel, or the raw compute to fight a whole community of angry, dedicated hackers. If this is how they want to go out, so be it. PS6 will be a free-for-all, and while hardware may sell, those games will be free for the taking. And it will be thanks to this raw greed they have chosen to show the world. They lost on PS3 and PSP, they lost on the PS Vita and PS4, they have lost on PS5, and they WILL lose on PS6. And they deserve to lose every cent of those losses.
Sony's current CEO Hiroki Totoki is aggressively transitioning the company away from most physical electronic products that they are known for and have a deep history with.
- Tv (bravia products) division spun off
- Physical disc PlayStation games ending
- Ending 4k blu ray player production
- Exiting car stereo busines
- also no longer attending CES.
All this was announced over the last 12 months.
News regarding Playstation physical future:
- The Austrian factory that produces the discs will keep significant manufacturing capacity through 2028 (overall volume is expected to drop by only about 10%, not collapse to 10%).
- Publishers can still reorder extra copies of games that already had a disc release before the cutoff.
- For physical discs this means that pre-2028 PS5 games can still be reprinted and stay in physical circulation for a while.
- Anything that launches after January 2028 will not get an official disc it seems
SONY, I THINK YOUR OWN ARGUMENT JUST COLLAPSED.
Nobody is claiming that buying a copy of a game means I own the copyright to the game.
"That has never been the argument."
If I buy a movie on Blu-ray, I don't own the movie studio's intellectual property.
"I own MY COPY."
If I buy an album on CD, I don't own the artist's music or the record label's copyright.
"I own MY COPY."
Millions of people can own separate copies of the exact same movie, album, book or game at the same time.
We have understood this for generations.
Apparently everyone but you!
And when I own that physical copy, I can put it into compatible hardware and use it. The studio doesn't suddenly get to argue that ownership is impossible because somebody else bought the same movie too.
So why should a video game suddenly be different just because the delivery mechanism changed from a plastic disc to digital data?
That is where Sony's reported legal argument loses me.
I'm not claiming I own Resident Evil.
I'm claiming I paid for MY COPY of Resident Evil.
Those are two completely different things.
And Xbox just made this argument even harder for @Sony to defend.
Microsoft has demonstrated that a physical game can be tied to an individualized digital entitlement.
They don't have to hand the customer the copyright. They don't have to give one person exclusive ownership of the game.
They simply have to recognize that THIS consumer paid for THIS entitlement to access THIS game.
Millions of people can each possess their own entitlement to the same copyrighted work.
"Of course they can."
Sony already assigns digital licenses to millions of PlayStation accounts every day.
So the question was never whether the technology exists.
The question is what rights the consumer receives after Sony puts the word BUY on the screen and takes their money.
Here is the distinction that matters:
I OWN MY COPY.
I DO NOT OWN THE COPYRIGHT.
Movie studios understand that.
Record labels understand that.
Book publishers understand that.
Physical video games have worked that way for decades.
What makes you any different, @Sony?
Digital distribution should not magically erase that concept simply because the corporation has more technical control over the transaction.
And if the customer pays full price while receiving fewer rights and less control, I think consumers have every right to ask who actually benefits from that arrangement.
Sony doesn't need to give me ownership of its intellectual property.
Sony needs to explain why paying full price for my copy should give Sony more control over what I purchased simply because that copy arrived as bits instead of on a disc.
And Xbox has now demonstrated that individualized digital entitlements are absolutely possible.
The movie and music industries have demonstrated the underlying principle for generations.
Sony companies themselves sell movies and music on physical media that consumers can buy, take home and play whenever they want on compatible equipment.
So please explain why video games should suddenly be treated differently.
That makes the legal argument much more difficult to defend.
That's the conversation I think Sony needs to answer.
@PlayStation@Sony@Xbox@Microsoft@Blaze2KX@Aztecross
#PlayStation #Sony #Xbox #DigitalOwnership #ConsumerRights #GamePreservation #PhysicalMedia #DigitalGames #NoDiscNoBuy
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@gamestop Personally, I'm a big fan of visiting the stores, but I can't lie... That does satisfy the desire for convenience, AND my love of physical games.