@catnipgames @XeeofSilverdale please give the same treatment to summons as you have with pets. a full review is in order. phoenix DPS is dismal. and please give the tanky ones (earth ele/ice ele/daemon/lich) some aggro generation.
@catnipgames nice following all these great updates. very excited to see these in action opening up many new possibilities.
any chance in the near future that summons can get the same treatment?
@catnipgames something also seems very odd with the aggro. even though the aggro numbers say the same, different pets seem to have very different aggro. maybe its just that way. the spider (and my fav) seems to be very hated pets by mobs, retaining aggro very well compared to other pets.
@catnipgames where does a physical shield block fall in protection after the change? before or after SoA? i would assume before since parry is before but assuming is usually a bad idea :)
@catnipgames While you are looking at the Wyverns, their attack speed is so crazy slow they aren't much good for battle (both regular and fero versions). Maybe thats what you are looking at. A big increase in attack speed to help make them compare better against spiders or crocs.
@catnipgames One more I forgot to list that would be nice is:
ShroudGetPlayerTargetInfo()
Would return information about the players current combat target.
@DevilCult123 @catnipgames the get player deck should probably have two. one to get the list of decks and one to get the current deck the player has enabled. the name would probably be most useful but they can be renamed too so maybe a way to get an id and a name?
@DevilCult123 @catnipgames the get description would return the description/title of whatever is under the mouse. this could be a world item, container item, etc. can be used in combination with mouse information to know what the user is interacting with.