Unpack a Unity normal map by hand: right on PC, wrong on mobile.
On desktop it is DXT5nm: X moved into alpha, Z rebuilt in the shader. On mobile, plain RGB.
https://t.co/vN5UvLo4M0
Normal mapping from the basics. First of a surface detail series.
#Unity3D#techart#gamedev
Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: https://t.co/dlJ2bmWAAe https://t.co/91YEqDiAib