Been working on this map for a few months. Finally decided to release into beta, while I work on balancing and visual improvements. Any feedback is greatly appreciated.
8740-3763-2209
#UEFN#FortniteCreative#Verse
Anyone have some info or a fix for this?
After v36.00 rolled out I got some verse errors about not making a certain folder public "Npc_Info". After I declared it public it fixed the issue with verse but shows up again when trying to publish an update.
@KarotKing_FN Its consistent but can follow any path I want it to. For example I can define the start rotation, speed, and gravity. Then it will follow that every time. But will dynamically collide with objects.
Pretty happy with how my projectile system turned out.
Gives me a ton of control over Speed, homing, gravity, and bounciness.
#UEFN#FortniteCreative#Verse
@KarotKing_FN Most are paid but got on sale. The spear (static mesh) is attached to the enemies hand in the blueprint. But yes you are correct with the simulating physics part, I spawn a separate spear and have it follow a projectile path. Same with the rock that one of the bosses throws.
Been working on this map for a few months. Finally decided to release into beta, while I work on balancing and visual improvements. Any feedback is greatly appreciated.
8740-3763-2209
#UEFN#FortniteCreative#Verse
@IamNemey Hey, for this its all verse and using the animation controller. So I keyframe it all out. In terms of that its just some math that you either know or can learn especially from other languages and then translate it into verse. I did spend awhile struggling with the rotations of it
Working on a new boss.
I have found designing enemies to work well against melee combat to be very difficult. Wondering if I should switch to ranged weapons for the player.
#UEFN#FortniteCreative#Verse