@_WOLFPACKED Think of it like having mini interns / devs
You still need to structure and oversee your project / software, and then you delegate concrete tasks to your agent
Basically role play as senior dev
The best converting micro transactions are emotional, not logical
“200% cash” requires logic to understand its value.
“Steal player’s money” is funny. Players easily envision themselves performing the act. Value prop is concrete
TLDR Sell moments not numbers
🎉 ATTENTION ALL CREATORS! 🎉
This Saturday, I’m hosting another Creator Map Showcase livestream!
Submit your Fortnite Creative or UEFN map for a chance to be featured live.
Read the rules, complete the form(In Comments), and check the graphic for stream times 👇
@RabiesFPS That’s fine as long as you meet player expectations
If you have multiple floors on your base, ppl expect to collect cash asap (first floor should be ready, others can load slowly)
If they have an inventory, load their hotbar first and their inventory over time
Etc
Finally hit 50+ min avg playtime
How?
I spent a good amount of time optimizing the map for the first minute of gameplay
Before players would wait like 10 seconds to fully load in, but now they can move around instantly while their non crucial stuff loads in the background
Last thing I want to add is: friction is your enemy
The first time a player plays your map they 10% trust you
This means your first few minutes should be as smooth as possible
Don't ask them to like your map, wait around, or buy something until that trust is built (later on)
@macilvoyfn More than a few yeah, but nothing too crazy. The "main" components seem to work fine for the most part (interactable, mesh, etc.) so if you're not too concerned with NPCs, custom inventory and whatnot, you should be fine.
I personally will prefer using SG from now on when I can
Still don't get why Rocket League on UE6 is such a big deal besides "Meta verse" intergration (which could be a huge Monkey's paw moment), and . . . "better" visuals ? ? ?
So . . . I've been getting updated tab like every 2 days for some reason
Only conclusion I can draw is that sophistication score is high? (Game is all scene graph and some other random stuff)
Never goes beyond updated though, just peaks then crashes
@TrickTyger 100%
And thank you for your Scene Graph videos, I went back to them a LOT when I was trying to figure out some features, they've been super helpful
@Andryfn7 Interactions, vfx, mesh spawning, player overlap (trigger / volume devices), text,
Basically any device you can replace with scene graph except stuff like power ups and other non functional devices