@Onepeg Well that's stupid. I've noticed that the med hammer can actually build faster than the sledge because they both take the same hits for some things but you can animation cancel the med hammer MUCH better than the sledge. So sledges only real use is for bigger structures :/
@CypressXMX@MitzieteTTV@GHBSmith Bless your heart, you ain't too bright, are ya. Kill and lethal radius are the same damn thing, where your chances of death are basically guaranteed. Sure, shrapnel *can* be lethal past it, but it can also *not* be lethal and is why it's called the casualty/injury radius.
@CypressXMX@MitzieteTTV@GHBSmith You don't know what the difference between lethal and casualty radius is, do you? Lethal is the area with near guaranteed, ~90% chance of death. This is the ~30m. Casualty is the area where you may become injured/wounded, but not guaranteed death. This is +30m for 120mm.
@CypressXMX@MitzieteTTV@GHBSmith What? A 120mm HE mortar has a lethal radius of ~30m. The wardogs one is based on a 81mm HE which has ~22m lethal radius. Not to mention, that unguided mortars IRL are incredibly inaccurate due to the nature of the weapon system where they are more or less pinpoint accurate in WD